Play game
miasma's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Interpretation of the Theme | #38 | 2.776 | 3.400 |
| Narrative | #43 | 1.674 | 2.050 |
| Gameplay | #44 | 1.715 | 2.100 |
| Audio (Music and Sound) | #45 | 1.511 | 1.850 |
| Art Direction | #46 | 2.327 | 2.850 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
- 10millionkittens (everything)
Leave a comment
Log in with itch.io to leave a comment.




Comments
I looks really cool I really want to play it more but I just can't understand why I die, I don't hear or see anything unusual, if it's supposed to be a glitched signal I am supposed to hear, it's a SUPER cool idea, but yeah it seems it's not working :( If you had any information to help me I'd gladly try it again cause I love this type of atmosphere.
I understood absolutely nothing
I am full Linux, so maybe something didn't work with Proton
I really like your style and interpretation of the theme, and the use of audio and frequency. Very cool game for a rough demo, looking forward to seeing more :)
I love games with a good atmosphere. I couldn't get too far due to the faint audio ques and the sudden loud ones, though. If there's a slight visual indicator or more balanced audio I could see myself playing more of it in the future.
Yeah, this wasn't a great experience. The game makes it clear that you need headphones with the correct left & right side. I start playing and hear beeping in my left ear, so I go left. Then some loud noise gets louder and I end up losing. The other time, I only look at the indicator on the character and follow that, completely ignoring sound, and I get way further but then I get stuck as it keeps pointing downwards and I seem to have no way to get down any further.
It's unclear what the intended mechanic is, I'm sorry. It doesn't help that I die so fast before I can figure it out. There are 3 things (the indicator on the character, the sound in my left/right ear and a receiver I can open with E). I'm not sure how they interact.
If you can tell me, I might try again and leave another review.
Yeah this is fair. I think communicating the mechanics to the player is where this build currently fails. I do plan on fixing alot of the issues presented shortly. Great feedback!
The game was WAY to loud upon boot up, the the death audio is also really loud.
The game seemed a bit polished in some areas, but in others it was... Like the platforming, for whatever reason touching anything in the air stops all your momentum and makes you drop like a brick
- Goose
Lower the max volume? It was just a sharp high pitched tone. <3