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Climbaah's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of prerequisite | #37 | 2.250 | 2.250 |
| Sound/Music | #40 | 2.000 | 2.000 |
| Presentation & Enjoyment | #41 | 2.000 | 2.000 |
| Overall | #44 | 1.975 | 1.975 |
| Art & Gameplay | #46 | 1.750 | 1.750 |
| Use of theme | #46 | 1.875 | 1.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Ziva
No
Wasn't made with Ziva
GameMaker
No
Wasn't made with GameMaker
Easel
Yes
Was made with Easel
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Comments
It was cool to see the art change the further up you go, and I liked how rocks bounce off the character when you have a shield, instead of disappearing. Great work with the particle effects too. I think the game would have been 2x better if it had sound effects, though.
THIS GAME WAS MADE WITH EASEL!!?!?!?!??!? Good job
Pretty fun, I got to about 512 or so. Graphics look nice and I liked how the background and rock graphics would change. Nice music too. I thought the fog actually did work quite well with the concept as it gives you the additional challenge of trying to see the rock faintly within the fog and responding early.
In case you didn't know, you could make a "Play Again" button like this instead of "Refresh to Play Again" in Easel:
RaisedButton(Main, backgroundColor=Color:Primary) { "Play Again" }In either case, great job!