Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Disco::Floor 3DView game page

Submitted by bootsec — 2 minutes, 33 seconds before the deadline
Add to collection

Play game

Disco::Floor 3D's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence (score low for poor theme implementation, high for sticking to theme)#94.1334.133
Overall#143.8173.817
Impression (score low for unimpressive, high for impressive)#163.1333.133
Legitimacy (score low for spam or ai-slop, high for authentic "in the spirit")#164.5334.533
Originality (score low for unoriginal, high for original ideas)#193.4673.467

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit) (+1)

Nice! I liked it. Turning of the camera a little slow for my liking

Developer

Thanks!

I already had more convenient mouse controls in place but it turned out PGE3 doesn't support repositioning the cursor in an Emscripten environment, which would be needed for mouse grabbing, so the arrow keys are a bit of a band-aid solution here.

Submitted(+1)

Nice idea, and great to see you 3d rendering using PGE 3.0. Well done.

Submitted(+1)

It's Simon Says - in 3D! (okay, maybe that's not fair, but it's what I first thought of)

It was intuitive to play (even without mouse controls). Maybe a little too easy.. I think part of it was the color blocks are randomized so much, there was always a good chance I could move to the correct block before the timer ran out.

Neat concept though, I wonder how it could be expanded, like I could see people playing this on their phone while waiting around.

Developer

Thanks for your feedback! :) And yes, it's basically a "floor is lava"/"Simon says" type thing.

I also noticed it was a bit too easy. I had some ideas lying around to help with that, I thought of rounds with inverted camera controls, tiles with special effects (less jump height/movement speed when standing on them) or a more sophisticated block randomizer, but time ran out. Happy how it turned out nonetheless.

Developer (1 edit)

Oh, and you can jump with <SPACE>.

I REALLY was in a hurry and forgot to add a hint in the help screen lol, sorry for that !