I won! I like the enemies - they are very cool, I just wish I knew how to avoid the damage. The character easily got stuck on walls, but the music is really great, nice work!
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BlackOut's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Music | #27 | 2.933 | 2.933 |
| Overall | #40 | 2.717 | 2.717 |
| Art | #40 | 2.933 | 2.933 |
| Theme | #45 | 2.600 | 2.600 |
| Gameplay | #47 | 2.400 | 2.400 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How have you integrated the theme "Freedom but at what cost" in your game?
In Blackout, freedom comes at the cost of safety. The player must move through the maze to escape, but movement causes their bioluminescent light to reveal their surroundings and their location to nearby predators. The player can stop moving and blend into the darkness to avoid detection, but doing so also means losing their ability to see and navigate the maze. To reach freedom, the player has to take the risk of being seen.
Where and which 3 colors have you used?
I've used black #00000, red #D6455A and blue #005FC4. Everything is mostly back, the enemies have red accents and the player has blue accents plus a blue screentone effect.






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