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TechnoWizard

26
Posts
19
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4
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A member registered Apr 21, 2019 · View creator page →

Creator of

Recent community posts

This does seem to be an issue on iOS 😅

Thank you so much! This really was a team effort.

The main trick with the dithering is to be able to set aside the third color and use it very sparingly. We also put the UI on a layer above the dithering so it is still readable.

I agree with your gameplay adjustments. It would be awesome if we could add some gates or requirements somehow. We tried making the final area a bit harder, but it became too difficult to play through normally.

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Hillarious and acurately portrays me as the greatest leader in history.

All the art is so good!

Well done.

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Such a cool concept and your pixel art is beautiful!

Cool game!

I wasn’t able to get the fire working, but did get to the final boss.

I liked the narrative and how fighitng left traces of battle.

The audio was a little bit grating at times.

Being hit was quite punishing, but the shield made it almost irrelevant.

It was a little overwhelming having all the mechanics from the very beginning, so I rarely used dash and just tried to fly my way to the top. I did think it was fun to try different characters.

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Super awesome game and the most potent commentary on the freedom of adulthood. It’s not so easy, is it?

I think I would have liked a little more guidance to get my footing. This could either have been initial goals or just an understanding of what each action does. But honestly, nobody tells you any of that in life, do

Walking and excercise are supposed to make me happy in real life, but pizza usually feels better.

I think I should go sleep.

Cool! I’d love to see it developed further.

I think you did a good job of making the color limit still work with the lighting gradient and the third color to show enemies is cool.

Really cute!

I think the upgrade system is really cool, but the gameplay is a little tricky because of how you start slow and how unclear the hitbox for bouncing the ball back is.

Using assets from the Met is genius!

I did hit left/right to break the game a bit, but on replay I just avoided that.

I think the moral cost of using homunculus is a cool way of integrating “at what cost?”. but I didn’t realize what it did before using it. I also think the stat system with random rolls is a little tricky here because there isn’t really an alternative approach so it’s less risk/reward and more just random.

Still, quite cool and great vibe.

Cool art! I’d like to be able to restart the game more easily and I wasn’t sure how to avoid the blue dot mechanic.

Super fun and great vibe. Some of the levels and mechanics feel a little punishing, but that makes winning all the better!

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Awesome game!

I was only able to clear a few levels. The main feedback I have is that my hand got tired from holding LMB the whole time. There doesn’t seem to be a reason to stop shooting, so maybe some of the abilities should be automatic? at least RMB and LMB.

Additionally, it is a bit tricky to keep track of resources and cooldowns while also trying to dodge things with a moving camera. Maybe some of that could be simplified as well.

I don’t usually enjoy bullet hell games but this one feels really fun. Maybe this isn’t my genre, so my feedback isn’t as helpful.

Overall, super cool game, hope to see more like it!

I thought the balance was good. It's difficult, but I could feel myself improving at the game as I was playing, which was very rewarding. I think you did a great job.

I haven't seen a game use this style of physics so well. I got very far but fell all the way back down and had to stop. The songs are all awesome, too!

I enjoyed this game a lot!

At first, I was a little confused, but then I realized I could spam my abilities and I felt godlike!

Fun game! It played well and once I saw the controls I started enjoying myself a lot. I really like the art.

This game was fun! At first, I tried using the bullet to kill everything, and it didn't work. Once I realized I should play supportively, I focused on healing and avoiding walls, and I started enjoying the game. I think the slow-motion effect is cool, but it makes the already tricky handling of the bullet even more difficult. Cool concept and good execution.

Cool game! I like that the dragon felt very scary because of how fast it is and how much fire it makes. I am not sure how many health bars it has, as I was unable to defeat it. Because movement is slow, positioning was tricky for me. Great job!

I love this program so much and I also love my ARM64 linux laptop. I'd love it to work on other platforms as well.

I figured that I could drag dave to the candy canes and it was much more efficient than the other way around. 

I like the art a lot, he has a very impressive truck.

fun game and beautiful art!

This music is SO GOOD

Congrats on making a game in Godot! I appreciate that it runs in browser, it makes it so much easier to play!

I like the low poly art style and it is fun to click the crystals.

Such a cute game and unique premise! I love it.

Difficult but rewarding... Super fun! Loved the vibey background and the cats were super cute!