This does seem to be an issue on iOS 😅
TechnoWizard
Creator of
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Thank you so much! This really was a team effort.
The main trick with the dithering is to be able to set aside the third color and use it very sparingly. We also put the UI on a layer above the dithering so it is still readable.
I agree with your gameplay adjustments. It would be awesome if we could add some gates or requirements somehow. We tried making the final area a bit harder, but it became too difficult to play through normally.
Cool game!
I wasn’t able to get the fire working, but did get to the final boss.
I liked the narrative and how fighitng left traces of battle.
The audio was a little bit grating at times.
Being hit was quite punishing, but the shield made it almost irrelevant.
It was a little overwhelming having all the mechanics from the very beginning, so I rarely used dash and just tried to fly my way to the top. I did think it was fun to try different characters.
Super awesome game and the most potent commentary on the freedom of adulthood. It’s not so easy, is it?
I think I would have liked a little more guidance to get my footing. This could either have been initial goals or just an understanding of what each action does. But honestly, nobody tells you any of that in life, do
Walking and excercise are supposed to make me happy in real life, but pizza usually feels better.
I think I should go sleep.
Using assets from the Met is genius!
I did hit left/right to break the game a bit, but on replay I just avoided that.
I think the moral cost of using homunculus is a cool way of integrating “at what cost?”. but I didn’t realize what it did before using it. I also think the stat system with random rolls is a little tricky here because there isn’t really an alternative approach so it’s less risk/reward and more just random.
Still, quite cool and great vibe.
Awesome game!
I was only able to clear a few levels. The main feedback I have is that my hand got tired from holding LMB the whole time. There doesn’t seem to be a reason to stop shooting, so maybe some of the abilities should be automatic? at least RMB and LMB.
Additionally, it is a bit tricky to keep track of resources and cooldowns while also trying to dodge things with a moving camera. Maybe some of that could be simplified as well.
I don’t usually enjoy bullet hell games but this one feels really fun. Maybe this isn’t my genre, so my feedback isn’t as helpful.
Overall, super cool game, hope to see more like it!
This game was fun! At first, I tried using the bullet to kill everything, and it didn't work. Once I realized I should play supportively, I focused on healing and avoiding walls, and I started enjoying the game. I think the slow-motion effect is cool, but it makes the already tricky handling of the bullet even more difficult. Cool concept and good execution.






