This is awesome. The controls take a bit of getting used to but aside from that the art style is so cool, the gameplay is unique, and the theme is so well used! This is so ambitious for a game jam, and it worked so well!
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ZeroTip's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #23 | 2.858 | 3.500 |
| Aesthetics | #24 | 3.021 | 3.700 |
| Gameplay | #29 | 2.776 | 3.400 |
| Overall | #30 | 2.797 | 3.425 |
| Sound | #33 | 2.531 | 3.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Thank you very much, that's great to hear.
When I saw the topic, I immediately thought about the time loop and convinced the team to move in this direction. I even added movable platforms that also turn back in time
And our 3D designer did a great job, although we had to persuade him to add the GLOVO backpack to the back
really nice! it's a big project for a jam—impressive aesthetic and a lot of content here. challenging but rewarding, and the rewind mechanic is cool—neat to see the guy go backwards with the mouse wheel, and satisfying to pull off a double jump by hitting the little rewind thing. i couldn't get through the tutorial—after pressing W i always just came up short of the platform and free-fell forever until i quit the game—maybe have a z-kill or just pause menu on the tutorial level? no such issues in the actual game though. anyway nice work!
I know about the problems in training, but there wasn't enough time to fix everything. There are two of us programmers, and the training was completely secondary (it has fewer questions, so it's really hard for new players to get through the training). As for the endless fall, you can restart the level on Q, but we didn't make a hint about it, so you could only find out about it by pressing ESC in the main game. This is our first 3-day GameJam. Before that, there was another one that lasted 7 days, and to be honest, it feels like not many people will play our game, which is a little sad, but we had fun making it.
Just a tip for the future — try renaming your build file from Build.zip to something with the game’s name.
The download folder fills up quickly during jams, and it gets confusing fast 😅
As for the game — it was a bit hard for me, since I’m not too comfortable with 3D games and had trouble adapting.
But the visuals were great — really well done!
I get it — I have the same issue in almost every jam: I suddenly realize that the game can be speedrun in just a couple of minutes 😅
But honestly, even just 5 minutes of gameplay can be great, as long as those minutes are high-quality and full of content.
And in this case — they definitely are. Well done!
I absolutely love the atmosphere in this game. The music and cityscape all around you are super cool looking. I think the space city planners could create a better pizza delivery route though, this one seems to have a lot of... debris... to put it lightly.
Very ambitious and fun game! I like how in-depth the control scheme is and I'm sure there's a lot of cool tricks you can do to save time.
Thank you, yes, there are a lot of tricks
teleporter allows you to pass through thin objects and super teleporter through buildings (not all) if you press Space +W simultaneously downward with acceleration
My record is 01.08 minutes on the third timer
We wanted to do a lot and did not calculate the strength, but I still think it turned out cool







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