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Design Statement
The music felt calming almost like in a sense of being lost but in a peaceful way. For some reason my mind immediately gravitated towards the idea of lost in outer space and that really stuck on. I wanted the game to be cozy and so I knew the game's design was going to be a simpler one focused on puzzles. I really wanted to focus on the visuals for this jam as it's always been a weakness of mine as a game-developer and so I spent a lot of time making a space shader for the background that is unique to every time you load it via a seed. That's what took most of my energy during development but I focused on making the game feel good with animations, sfx (ones that change as well at random for variety) and etc. I didn't have the full time to work with so the level-design was whatever I could muster.
Game Instructions (launch steps, controls, and gameplay overview)
Played on browser, simply go to my itch page and play the game. The controls are simple simply using your mouse to click. It's a grid-based puzzle game where you can rotate around objects. Left-click for anticlockwise and right-click for clockwise rotations. Your objective is to use these rotations to move the earth into the black hole to clear the level till you complete the game.
Gameplay walkthrough video
https://youtu.be/cN0MpwwM6Oc
Did your project use any AI tools or assets? If yes, please specify.
No
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