A simple idea that turned into such a fun game! Congrats!
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Design Statement
The theme track sounds bright, bouncy and joyful, layered with harmonies, with a streak of mischief. To us it captured the wonder of a spring walk with friends and strangers alike.
So we started from a question: how can people on different screens share that walk? What is the most minimal digital presence a person can have? Our answer was the thing we look at all day yet never really see: the cursor.
From there, we set our design constraints:
- Each microgame turns you into a different cursor. It must be a built-in system cursor, it must absolutely NOT work as expected, and yet it keeps a twisted connection to its usual job. That’s our formula for the “aha!”
- Everyone’s cursor appears live in the same window. Anything players want to say to each other has to come through cursor motion.
- The game is just as fun played alone or with a crowd.
- The look stays HTML-native and restrained, almost raw. Color is saved for the final chapter.
We came up with about 20 interactions and kept the ones that transition well across one continuous map. That’s what you see today, and we’re already excited to jam on a sequel.
Multi-player online game is TRICKY! This is our first one. Please share feedback.
We are inspired by WarioWear, Yellowtail, and Cursor Sketch.
Game Instructions (launch steps, controls, and gameplay overview)
Turn up your volume. Grab a mouse(or trackpad). Tested on Chrome on computers only. No touchscreen yet.
Gameplay walkthrough video
https://drive.google.com/drive/folders/1g4hBNVULKGvwJcsc9JuHeeDVjrYXuEIF?usp=sharing
Did your project use any AI tools or assets? If yes, please specify.
I used Claude for web development.






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