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A jam submission

Hexgrove VillageView game page

Spin pieces. Grow your village.
Submitted by Forthwind — 2 days, 3 hours before the deadline
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Play serious game

Hexgrove Village's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#6193.8063.806
Audio#7143.3473.347
Enjoyment#8353.3893.389
Overall#8763.4473.447
Seriousness#9803.4863.486
Creativity & Theme#15523.2083.208

Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Viewing comments 48 to 29 of 48 · Next page · Last page
Submitted

this is such a nice, cozy game!! the text was a bit overwhelming - maybe if there were more of a panel with a light background and the text without the outlines? i'm not sure. this game kind of felt like a combination of kingdoms and castles and dorfromantik, and I happen to quite like both of those games, so I enjoyed this one. good work!

Submitted(+1)

Really cute game! I got pretty far. The overall gameplay is really satisfying and I like optimizing the village, The audio was also great, really gave it the cozy vibes. I feel like this has a lot of potential to be a fun, simple cozy game. I think my only critique is the UI in game. The text is a little big and feels a little hard to separate from the game (though my vision just isn't the greatest either). I'm glad I got a chance to try this out! Great submission :)

Submitted(+1)

Fun game! I don't have a scroll wheel right now, so I wasn't able to rotate the pieces,  I was still able to reach 100 points but maybe another alternative would be nice for people with broken scroll wheels or trackpads. 

Submitted(+1)

Cozy and nice. I would like to see the UI refined. The text isn’t very inviting, over the background directly. But I love the way we can see easily how many points we’re adding or retracting from placing the tiles in certain places.

I believe some things that would help would be:

  • The tiles we want to place in water should be somewhat greyed out, maybe in black and white or with an overlay of some color (not green), to show we can’t place them there.
  • The input controls are a bit finnicky. I think I’ve accidentally placed two tiles at once in the exact same place on accident because I left the mouse button down for half a second. I think the action should be mouse-up and not mouse-down.

It’s pleasing and cute, overwhelming at the very first moment and still a bit intimidating after, but it’s pretty cute and nice overall.

Developer

Thank you for all of this feedback! I totally agree with all the points you've made. Glad you found it cozy and nice, and thanks for playing!

Submitted(+1)

The art is really beautiful!

I think a few things could be improved, like the UI or showing how many points each tile is currently generating.

I also noticed that I could place tiles on top of each other indefinitely until I ran out of them. I'm not sure if that's intentional, but you might want to add a limit.

It might also be nice to separate the camera controls from the tile placement controls, so players have more freedom to look around the map and then swap to place tiles.

Other than that, great job! :D

Developer(+1)

I will definitely add camera controls after the jam. Placing tiles is meant to help get around not getting the best three tiles next to each other. Eventually there will be more height mechanics etc if I can think of the logic. Glad you enjoyed the game. Thanks for playing!

Submitted(+1)

This is so cool! I could see myself getting addicted to this!

The music fits so well that it doesn't need anything else to be honest. It's so cool

Some improvements I would suggest could be:

  • Maybe make the sprites of the houses, mills and all that noticeably different since they all kinda looked the same to me so it was kinda hard to get into at the start
  • You could also add a little icon on the "Miller likes to be next to This ,That" replacing the names for the same reason as above, it's a bit confusing, at least for me.
  • There are a lot of things to place, so maybe a progression system could be good? Like after you place 10 things, you unlock something or something like that, though I didn't feel this strictly necessary.
  • The text was a bit hard to read, maybe because it doesn't have shadow or the font is weird, idk

That said, I think this is really cozy game, and honestly really cool stuff! Thanks for submitting this :D

Developer(+1)

All very valid points. Glad you enjoyed this. Writing all of this down for the post jam improvements!

Submitted(+1)

This is really well made. The visual style is super appealing and cohesive, and the gameplay itself is quite fun. There are a lot of nice details to make playing this game more accessible—the numbers telling you what'll happen when you place each tile were especially appreciated, as were the tips for each tile. Some sort of explanation for the basic mechanics (e.g., how height works and how crowding decreases your score) would have been nice, but I was able to figure them out decently quickly.

There are a couple of extra things I would've liked to see. First, I wish there were some sort of indication when a tile was on water and couldn't be placed. Typically, games of this sort do this by highlighting or coloring the invalid tile red. There were a few times I'd place a tile in what I thought was a good configuration only to be denied because one of them was on water.

Second, more camera controls would be nice! The current perspective never causes any problems, but I'd love to see my city from different angles.

Third, I would've liked a mode with fewer tiles. I see from the comments that a lot of people are playing up to 100, but for me it gets quite repetitive after about 30 or 40. At a point I'm just hovering tiles over my crowded island to see what gets me a positive outcome. I saw a previous comment suggesting a level-based mode, and that sort of thing would be perfect for me.

Lastly, there isn't really that much of a spin theme going on. Sure, you rotate the tiles, but you do that in every game of this sort. This isn't something I'd suggest trying to shoehorn in though. Even despite the distance from the theme, this game is great on its own merits.

Great game, and thanks for sharing on Discord! I hope this comment is long enough :)

Submitted(+1)

Took me a bit to understand but once I did I had a blast, my only complaint would be tiles glitch together sometimes when you place one on top of the other, otherwise it was great!

Submitted(+1)

Really fun puzzler! I haven't understood the height system until quite late, and I wish there was a way to tell exactly how high a tile is, since the game mentions some tiles like height 5 or whatever, but I can't know for sure at what height any one is.

I'd also have liked to be able to see upcoming tiles, so I can plan my next move better, and to have the tiles that allow you to expand the isle as separate chunks, as in lets say every 10-20 points you get 3 tiles which are purely expansion, instead of having them mixed with other normal tiles.

It would also be nice to rotate the camera so I can get a nice picture of my city, along with maybe weather effects :). Also, an in game wiki or something to show me all possible tile types would be nice, as well as letting me be able to learn them at my own pace.
Some limits for the camera and animations for tiles as well as the sea would also look amazing!

And lastly, I think this game could be further developed to be level based, like each one asking you to reach a certain amount of score, with different starting island sizes and different pools of tiles that you can get. There's lots of possibilities with this game, and I hope you will expand it further post-jam as it clearly holds a lot of potential!

Developer

This is very awesome and very detailed feedback! All good ideas and I will totally look into each and every one of these suggestions!! Thank you for the feedback and I am glad you enjoyed the game!

Submitted(+1)

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This is such a great and cozy game! Very reminiscent of Dorfromantik, but having three tiles and being able to place tiles on top of others adds a lot of different variety and strategy

Sometimes when I placed tiles on top they would merge together (eg I’ve got a windmill inside of a mountain in the middle of my island) and sometimes they would get replaced or do nothing - this wasn’t entirely clear to me as to why or if it was even intended? If merged tiles are indeed intended, then it would be nice for those to have a special animation, and some way of inspecting the tile to see what the new rules are for it (if this isn’t actually a game mechanic, then perhaps that could be an interesting thing to add in)

Other than that I really enjoyed my time with this one! The music and art really work together well to make such a chill vibe - awesome work!!

Developer

Thank you for the positive review! I am glad you enjoyed the game. Original intention was just to replace the tile underneath, but sounds like I need to optimize the game so they don't merge weirdly... and maybe make that a feature or something! 

Submitted(+1)

Very cool little puzzle game!  All of the synergies are cool, but there are a lot of them, so I don't think I'm smart enough to think too strategically about this one beyond trying to grow my island when i can to open up more possibilities.  My first time through I mostly ended up just randomly hovering and spinning until I found something that didn't lose too many points.  I think if you wanted to discourage that behavior, you could consider showing only +/- for each tile (this tile's score will go up, or this tile's score will go down) without the magnitude.  But I liked it as-is (and my second pass through I did a little bit better).  I'm by no means an expert city-builder, but I got 159 on my second run (the other comments confirm that I am a bad city builder) and it was cool to be able to stop and screenshot my city afterward.

Love the graphical style.  The music is very nice, too, though it gets a little repetitive given the length of the game.

I had three thoughts about UI / QoL things:

  1. I wish there was more visible feedback before placing a tile when you can't actually place a tile somewhere.  The early feedback about scoring is great, but it was a little frustrating when, having thought I was about to make a great move, I then discover I was accidentally trying to build on water.
  2. Being able to rotate the camera would also be helpful.
  3. I might also have liked in in-game indicator about the zoom-in/zoom-out keys so I could reference that without jumping back out to the game page.
  4. Maybe this ruins the balance you're going for, but it might be cool to be able to "hold" a tile like you can hold a piece in modern versions of Tetris, to give a bit more control.
  5. Maybe also a "quick restart" button after the game ends to start a fresh game (though I wouldn't want to lose the wide-openness of the current game where you can just sit there and look at your city after the game ends.

Despite those nitpicks, I really enjoyed this game!  Very cozy puzzler.  Great work all-around!

Developer

Thank you for this very detailed feedback! I am glad you enjoyed the game. These recommendations on UI / QOL are things I will definitely think about when I have more time for it! Thank you!

Submitted(+1)

The game idea is good. The mood and the visuals are also good.
I didn't realize that I can stack hexagons at the very end. I didn't see anywhere mentioned it, I read the tips about height, but I didn't get that I had to stack pieces.
Also the camera doesn't have limits and you can zoom out too far, or zoom in and pass through the hexagons. Another detail to improve the experience is that is hard to see when you cannot put a cell.

A part of this minor things, I like the game ( score: 224)

Submitted(+1)

I love the vibe of this game! It's so quite, chill, i forgot for a second I have to go to work tomorrow haha. Really enjoyed it. Great job! The one thing I would change, make it more obvious when you are not allowed to place a building somewhere. I lost a couple of minutes, calculating how many more points I would get just to find out I cannot place it there.

Submitted(+1)

I LOVE THIS!!

I really like city builders in general and this is a very simple and this whole game is cozy and cute, very fun to play!

I did encounter a few minor bugs, The 2nd run I did I was able to build a castle offshore, which I dont think is supposed to be possible.

And my first run was cut short by a tiiiny bug where literally my whole screen turned grey hahaha :P

But that doesn't take away anything from this game! I had great fun and honestly wouldn't mind a slightly more complex version even! Well done!

Pics below of the bugs


Submitted(+1)

Submitted(+1)

OOOH I was playing again and I found out the grey screen is not a bug, It's what happens when the camara goes through the floor and I didn't realize!

Developer

Sounds like I constrain the camera movement a bit - noted!

Submitted (1 edit) (+1)

It was my cats fault, he was on my desk infront of me while I played and probably pressed the spacebar slightly with his butt.

But yeah you could clamp the minimum camera height or something so it can't get below the floor, that would get rid of the problem.

edit: that made no sense, spacebar makes you go up not down... idk what happened then XD

Developer

Thanks for the feedback and the bug finding! I will definitely have to look into both of these when I get the time. Congrats on breaking my game XD even though I am sure others can if they tried.

Submitted(+1)

This game is really chill and fun! I've had to try starting it a few different times, though, because it feels a bit overwhelming at the beginning. The tiles can have tips with many different variables, so there's a pretty big mental load right off the bat (which put me off the game the first time around). I think the game would really benefit from a tutorial with simpler tiles and fewer variables, so the player can understand the different mechanics before being thrown into the wild. That said, I understand there were only seven days to make the game, so you did an absolutely great job, because once I understood how the tiles worked and internalized some of the placement rules, I started to have a blast. The balance between randomness and strategy is just right for me, and I think you've built the strongest foundation for a truly engaging cozy game.

Developer

Thank you for the positive feedback. I am glad you enjoyed my game! Definitely more ideas for after the jam. Thank you!

Submitted(+1)

That was a nice calm experience for a change. Really liked the atmosphere and that you have made an improvement to dorfromantik, giving it a whole new dimension(up xD). Liitle things that could be improved would be a longer song loop, graying out the tiles on wrong move (tiles with stuff on water) aswell as some ending scene when all tiles are placed. but those are just small things, the game is solid and was very pleasing. great work!

Developer

Thank you for the positive feedback. I am glad you enjoyed my game, and I am glad you found the game calm! Dorfromantik was one of my inspirtations for making this game. End scene is very much needed. Thank you!

Submitted(+1)

This is very nice, thank you for having green and red numbers indicating better placements, I think only going off the tips and scanning all the types of tiles I have placed down would have been painful otherwise. I got the gear.

Submitted(+1)

This was a fun game, I like the whole placing tiles to build things. The ui could do with some work. On the map itself you could pins telling you when this location gives you more or less score. For the info on the bottom left, a dark backdrop could make it more readable, with certain works colour coded to make it clearer which tiles are good/bad. Cool entry.

Submitted(+1)

I like the arrangement setup. I should have read comments first because I made the same mistake as others and didn't start expanding my footprint until towards the end. Great submission!

Submitted(+1)

This was a really fun and cute game and I thoroughly enjoyed playing it. I probably spent around 20 minutes but could have gone even further because I was only halfway there! The text explanations felt a little confusing/overwhelming in the early game but I quickly got the hang of it and had fun making my island. My only real complaint is that the music got kinda grating after a while, since it's just one track on a very short loop.

Developer

Yeahhhh it definitely needs more music variety... I wasn't expecting this much playtime from people to the point where the music is starting to feel old, but that would definitely be something I fix after the jam. Thanks for playing!

Viewing comments 48 to 29 of 48 · Next page · Last page