Very fun! I enjoyed your spin mechanic a lot, it felt very intuitive. though I will say I had a hard time hitting enemies with thrown projectiles. I almost always had to resort to picking them up and throwing , though that was still fun! I'd recommend giving the thrown projectiles larger hitboxes to make it more forgiving, though it could also just be a skill issue on my part. Great work on this game!
Play spinning experience
spinny knight's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #438 | 3.710 | 3.710 |
| Creativity & Theme | #563 | 3.871 | 3.871 |
| Visuals | #1193 | 3.355 | 3.355 |
| Seriousness | #1419 | 3.258 | 3.258 |
| Overall | #1440 | 3.103 | 3.103 |
| Audio | #3176 | 1.323 | 1.323 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
Super spinny fun! Controls feel great,. Maybe just a few tweaks to the speed of a few things and a slower ramp up of enemies for progression (I sometimes initially spawned into a huge goblin group). I'm honestly sad you didn't have time to add SFX! Game feel is already really strong, and sounds would have really made it shine!
Edit: Oh! And I really like your itch page background!
Super fun and polished game!! The throwing mechanic is really fun and well implemented and the upgrades keep the game engaging. My only complaint is that there's no audio. Otherwise super well made game!!
Everything in this game is really masterfully done, but my only complaint is the lack of SFX and music. Nevertheless, great game!
Potential hit there boys! Just feels like the knight should be faster while spinning and inflict damage not only by throwing but by spinning the object too.
The throw mechanic feels great, along with the movement. Enemy variety feels great, and being able to throw projectiles back, throw props, or just straight up throw the enemies opens up so much room for skill expression. The lack of audio and SFX is the only complaint I have, but the art, animations, and UI all make up for it, and go far in keeping the game engaging. I'm pretty sure I got most power ups between my four runs, and none of them were weak or confusing, the term parry did confuse me at first, but made total sense after using it. The propeller hat was VERY SERIOUS!
I love the game play the warp portals take a little long and i feel like the pickups could just be dropped instead of having to warp to a room to get them.
Would've been such a better experience with some audio and juice thoughhhh.
One of the goblins did get stuck in their thrown animation and were just rotating and floating around was kind of interesting
fire game concept, fire visuals, juicy, only thing i can complain is the audio but idc. thank you spinny knight
fire game concept, fire visuals, juicy, only thing i can complain is the audio but idc. thank you spinny knight
Very cool! I can see the similarities between our games lol, Except in my game the main dude is the wizard. I did find it quite difficult though and only 3 lives is pretty rough
This games great! I really like the ability to redirect the enemies attacks. Overall well done!
I Loved the game. The idea is unique and its a lot of fun to throw enemies around lol. It would be cool to see a full game with this concept.






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