Reminds me a bit on the 1991 star wars game for the NES, crawling through Death Star corridors like this! Nice work on the animations!
Joozey
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Im looking for people to team up! SFX, GFX, game design, writer. If you know GB Studio that's great, because I'm gonna use that. Other tools I use are Aseprite and Tiled.
Fantasy and scifi are my favorite settings to work with.
I'm a programmer and can do the project management and a bit of art (but a dedicated artist is most welcome).
I have gamejam experience with Godot. GB Studio is new to me. Toying around with it this weekend was great fun. I'm excited to get started! Send me a message if you are too.
Thank you bushn! It was my first time writing in first person (usually do second person). So good feedback on "who is speaking". I agree the comnection between cards, slots, and story got a bit lost. When I realized it was too little time to revamp it 😅 . I got SKEP from greek Skepsis, meaning thought. I hope it doesnt mean anything else offensive or weird I'm not aware of?? Appreciate all your suggestions, thanks again!
So happy to hear that my game was a fun experience! The card draining adding tension was exactly what I hoped would happen. Balancing this kind of mechanic is quite hard!
You are right that the meaning and implications of cards and slots can be better tied to the setting and story. That was something I realized mid writing, but accepted I wasnt going to pull that off in the remaining time 😆.
Well executed with such simple gameplay. I assume the leave button is not an actual button you can press? At least I couldn't find it. But I can see the purpose of that :). You had me perked up when things visually escalated at higher amounts! Hats off creating such an intense and serious vibe with a handful of pixels. It's impressive!
Takes some practice but the drunk turtle can be controlled! First I caused a major marine ecological disaster by killing all the stuffed animal whales on accident but then I succeeded in killing the impostor paint fishes. I got 240 points. What does the pink scarf attached to the turtle symbolize? Great job making a functional game!
Thank you so much! Totally agree that a bit more control would add a lot of fun. Therefore I did just push an update that allows you to gravitate your spinner to where you click and drag in the arena :). The QWER is for some modules that can be activated and have a special effect. Glad you enjoyed it!
Thank you so much for your feedback and we're glad you enjoyed the game! I have made a little update to 'translate' the technical stats into more understandable ones (but ofcourse it remains hard to communicate how the stats affect your spinner). To be fair I am also not entirely sure how the physics engine handles some of those settings and how it affects your angular velocity (which is your health). But perhaps that's also part of the fun, experiment and find out which configurations are terrible and which are overpowered.
Additionally, in the update you can now press and drag in the arena and your spinner will gravitate towards your mouse/finger! It's something I really wanted to add to increase interactivity but time ran out.
Thanks so much for playing!












