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Joozey

144
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2
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36
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12
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A member registered Apr 24, 2017 · View creator page →

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Reminds me a bit on the 1991 star wars game for the NES, crawling through Death Star corridors like this! Nice work on the animations!

This was really fun, awesome job!

played this on my gameboy. What a fun twist on the old snake game! Impressive and fun entry, great job!

This game was so sweet! (ha). I played it on the gameboy. Love the pokemon mechanics. Great job, I laughed a lot!

I played it on the gameboy! Lovely platformer, quite challenging but once you get the hang of it it's definitely doable. Well done!

I played on the gameboy. It took me a bit to understand rhat I had to go back and forth but then I got the hang of it! Nicely done! It's hard but playable!

I played it on the gameboy. Excellent submission! Love that you included a printer option though I havent got one. Such a great idea though!

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I played it on the gameboy! Hitting the rocks was a little hard and they kept killing me. Love the little scenes you made with the npcs!

Graphics are great! Nice little game, you made it very intuitive no tutorial needed!

Very unique spin to tetris! Nice job, had to really think about where my little guy had to move.

Amazing game! Artwork and sound is super, and the movement feels smooth too. The menu didnt work for me so I couldnt re-read the clues, and after three digs the game locked. But hey, this was a great experience. Well done!

Thank you for playing! The door gives the hint. The bells must be rung in order.

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Yes sorry. There is a small bug/glitch where sometimes the sword doesnt show. I couldnt fix it in time. But reload game helps!

Yes! My discord name should be Joozey if that is where the action is happening.

Im looking for people to team up! SFX, GFX, game design, writer. If you know GB Studio that's great, because I'm gonna use that. Other tools I use are Aseprite and Tiled.

Fantasy and scifi are my favorite settings to work with.

I'm a programmer and can do the project management and a bit of art (but a dedicated artist is most welcome).  

I have gamejam experience with Godot. GB Studio is new to me. Toying around with it this weekend was great fun. I'm excited to get started! Send me a message if you are too. 

This was a really great experience, amazing work! 

Thanks so much! More info about the cards and slots would be a good idea. Im happy you enjoyed it!

That was the tension I tried to  create, having multiple ways to time-out or lose cards in different ways to drain your resources. And giving you the option to choose which cards you sacrifice. I'm so glad to hear you enjoyed it!

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I'm glad you enjoyed it! The meaning and implications of cards and slots could have been clearer, fully agree.

Thank you very much!

Thank you bushn! It was my first time writing in first person (usually do second person). So good feedback on "who is speaking". I agree the comnection between cards, slots, and story got a bit lost. When I realized it was too little time to revamp it 😅 . I got SKEP from greek Skepsis, meaning thought. I hope it doesnt mean anything else offensive or weird I'm not aware of?? Appreciate all your suggestions, thanks again!

Thank you! I agree the mechanics ended up a bit too obscure, and less tied to the story/setting than I hoped. 

So happy to hear that  my game was a fun experience! The card draining adding tension was exactly what I hoped would happen. Balancing this kind of mechanic is quite hard!

You are right that the meaning and implications of cards and slots can be better tied to the setting and story. That was something I realized mid writing, but accepted I wasnt going to pull that off in the remaining time 😆.

Thank you!

Thank you so much! And for your writing guidance :). I'm glad to hear the card mechanic added a sense of strategy and replayability.

This was a nice little experience! I felt like a proper quality control supervisor. It wasn't quite clear to me when to accept and when not, or what the last checkbox meant, but it's nice that I wasn't punished for my choices. Great job on this game!

Glad you enjoyed it! Multiplayer would be really neat yes!

Thank you!

Well executed with such simple gameplay. I assume the leave button is not an actual button you can press? At least I couldn't find it. But I can see the purpose of that :). You had me perked up when things visually escalated at higher amounts! Hats off creating such an intense and serious vibe with a handful of pixels. It's impressive!

This game has potential! The difficulty ramps up a bit fast and starting over after dying is pretty brutal, but I really liked the core mechanic!

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Takes some practice but the drunk turtle can be controlled! First I caused a major marine ecological disaster by killing all the stuffed animal whales on accident but then I succeeded in killing the impostor paint fishes. I got 240 points. What does the pink scarf attached to the turtle symbolize? Great job making a functional game!

What a cute puzzle game! I had a really fun time figuring out the puzzles. Well done!

Great visuals, fun gameplay! 

Thank you so much! Totally agree that a bit more control would add a lot of fun. Therefore I did just push an update that allows you to gravitate your spinner to where you click and drag in the arena :). The QWER is for some modules that can be activated and have a special effect. Glad you enjoyed it! 

Thank you so much for your feedback and we're glad you enjoyed the game! I have made a little update to 'translate' the technical stats into more understandable ones (but ofcourse it remains hard to communicate how the stats affect your spinner). To be fair I am also not entirely sure how the physics engine handles some of those settings and how it affects your angular velocity (which is your health). But perhaps that's also part of the fun, experiment and find out which configurations are terrible and which are overpowered.

Additionally, in the update you can now press and drag in the arena and your spinner will gravitate towards your mouse/finger! It's something I really wanted to add to increase interactivity but  time ran out.

Thanks so much for playing!

Great game! Fun graphics and audio. And unique use of the theme. My only remark is that its a bit confusing that the foam fingers reset your spin and that messes up the rhythm of arrow tapping. 

Cute little sim game! I dreamed and crimed my way to the end. Would be nice if the next choices were more consequential of your last choices, e.g. having a baby only after you get a relationship. Love the art, great job!

So happy to be employed in this economy! Great game, that final run was pretty brutal but after I stopped rushing it and took my time I got through :). Great job!

Space to jump :) I got stuck there too.

Took me a while to get the controls under control and understand what the goal was. Each level I went through had fixed cameras which made it sometimes hard to play and the directional controls are confusing. Reached the black disk with the blue lights though!