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A jam submission

Santa's Sorter [made in 3 hours for TriJam #351]View game page

help santa sort christmas presents before christmas!
Submitted by UpsideOut — 2 days, 12 hours before the deadline
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Santa's Sorter [made in 3 hours for TriJam #351]'s itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#14.1114.111
Visuals#43.3333.333
Gameplay#43.3333.333
How do you rate the game overall (you can consider fun, dev time, etc.)?#53.2223.222
Audio#63.0003.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3 hours

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Comments

Submitted

Great game! It goes from very simple to suddenly very hectic. I like it a lot when you have to juggle multiple presents at a time, I just wish it got to that point faster.

Submitted

great game, might need better control of the platform and a leaderboard

Submitted

I'm confused on the purpose of the platform above his head.  I assumed I could catch and carry, but packages just bounce and don't respond to interactions with it.  Did you add friction to the platform?

Developer(+1)

that was the intention, but i didn't quite have enough time to fix the buggy physics. :/

Submitted

Fun idea and good execution considering the 3 hour time limit. I'm a sucker for physics-based games, as you might see from my own submission :D I do wish the player had a little more control as you can only really jump over the boxes and push them left/right.  Would be cool if you could tilt or push the candy cane, but really solid game loop!

Submitted

So good the physics was fun and difficulty ramps hard when you start making mistakes. Great scoping in and well executed loved the art music and sfx.