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Borrowed time's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How well does the game fit the themes? | #12 | 3.000 | 3.000 |
| Gameplay | #19 | 2.143 | 2.143 |
| Audio | #19 | 2.286 | 2.286 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #20 | 2.286 | 2.286 |
| Visuals | #25 | 2.357 | 2.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours 30 minutes
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Comments
I didn't realize what was the point of the sword. Time being ammo was great! I liked the vibe of it.
I'm lost on what the big glowing sword does in the middle of the map...
It's supposed to represent a sort of laser, which you have to charge to win the game ( as it is the spot where you have to bring the energy dropped from the enemies)
Oh, I didn't realize i had to bring it back. :-)
i do like the idea of the time being ammo ~~ pretty creative. love the assets too