Reviewing as a GM: we had a blast with this module, I managed to keep the secret for about 1 hour of the 3 hour session (slightly shorter than the 4 hour target).
A few notes:
* The Department of Moon Visits explicitly told the party a simplified version of the goals bullet point of each of the moon scenes. This helped give the group an [optional] goal for each scene.
* The call center was an amazing roleplay scenario. I used 3 items from the roll table; first was the mass produced product they had to peddle, then there was an auction among the top 2-3 sales agent's phone contacts for a second item, and finally the third item was a gift for the winner of the auction
Reviewing as a player.
I was sceptical of a dungeon crawl style Troika adventure, but this was a blast. All of the rooms were weird and interesting.
Our group is planning to use this manor as an informal base for our FLGS' Troika one-shots.