Game loop is solid that is for sure.
Pixel art is also prettyy cool (I really like the sumbols on the green tiles and main character ofc)
If you make a pixelart game you should stay consistant with it in terms of pixel size in every sprite and all of the UI elements should be in that style (buttons and font are smooth).
Also the UI was not very intuitive, for a long time I didn't know that I can buy upgrades because I thought the next/prev buttons were for towers I will unlock later - So instead of next/prev you could go with named tabs like 'Towers', 'Upgrades' etc.
Game need some more polish like VFX and SFX but the core loop has potential.
Good job!
Play game
Ekleptis's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #233 | 4.000 | 4.000 |
| Cleverness | #282 | 4.000 | 4.000 |
| Playability | #804 | 3.000 | 3.000 |
| Artistic Style | #970 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I can see this being a really engaging tower defense game and I like how you implemented the theme. The time between waves feels a bit rushed and not enough time to properly gather materials. Would like to know what I am crafting and how to use them. Would like to see a way to upgrade the light houses so they actually damage enemies. Overall, a pretty good game that could be a fun tower defense.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
A point tower defense game, designed around shadows and light. Eclipses, one might say.
Extra Notes
First game for the both of us, and such a great time. Ty all!
We've had some updates sine we submitted, so please make sure that you grab/play the most recent version :)


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