I like that you took “minimal control” to its absolute minimum.
Play game
A Palette of Distant Days's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #16 | 3.400 | 3.400 |
| Enjoyment | #21 | 2.600 | 2.600 |
| Overall | #23 | 2.825 | 2.825 |
| Presentation | #25 | 2.600 | 2.600 |
| Concept | #31 | 2.700 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Alan Rubinoff (rubinoffsama) Game design, development, and art.
Software used
Blender for creating 3D assets. Unity for game development and mechanics.
Use of the limitation
The game adheres to the "Minimal Control" limitation by allowing players to interact with the game using a single key, the spacebar. The challenge comes from timing and memory, requiring minimal input but creating depth through color matching and progression.
Cookies eaten
5 cookies (plus a few crackers for variety). 🍪



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