This does something that not many puzzle games do well - requiring timing and skill to complete (I think that's a big part of Portal's success). Usually it ends up a bit frustrating, or the puzzle aspect is lost. But here, the balance is amazing. The concept is introduced perfectly with unobstrusive popups at the right time, and the difficulty is tough but fair. Pretty, thematic, juicy. All round fab submission
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Back to sea's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #881 | 3.595 | 3.595 |
| Creativity | #1331 | 3.649 | 3.649 |
| Overall | #1472 | 3.495 | 3.495 |
| Style | #2509 | 3.243 | 3.243 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a fish in a tank and you can't move on your own, but you are able to scale up and down and use your momentum to advance
Development Time
(Optional) Please credit all assets you've used
All of the art, code and music was made by us.
We created the smooth slopes using the ProtoShape2D tool.
Comments
Creative and varied!! The theme has definitely been hit and the fun of the game is guaranteed. In the future I would be happy about more levels and hope that the rating does justice to the game. Good job!!
I liked the music and the ambiance. The initial menus that teach the player how to play are very well done. Cute game!
Cool idea! A bit punishing when you end up in a place where you can't do anything, but still fun
Super cute and fun game. This concept design reminds me of I am fish game. Also quite challenging. I like it so much. Also the UI designs are super polished.
took me some time to understand how to play but when I understood it was nice. I really liked the creative idea!
It took me a minute to get the handle of the size momentum mechanic but once I did the game was great. I would have liked to see a timer or something to track score. Great baseline for a larger speed game. Very polished for 96 hours. Great work!
mechanically very satisfying speed platformer. I feel like on a larger scale or converted to levels this kind of movement could be made into a speedgame. Nice work, solid idea and solid execution
I really enjoyed it! Took me a little while to get the hang of it. But once I did it just flowed really well and I had a blast toying around with the physics and bouncing on mushrooms
So nice! I really enjoyed the level design that took such a simple mechanic to a full potential! Challenging but satisfying. loved it!
It’s like finding nemo with magic scaling!
Very clever! The gravity changes feel very satisfying






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