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Scale Event Starting!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1592 | 3.309 | 3.309 |
| Style | #2202 | 3.372 | 3.372 |
| Overall | #2311 | 3.223 | 3.223 |
| Creativity | #3504 | 2.990 | 2.990 |
Ranked from 191 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Scale Event Starting! is a game that is constantly in action, as you can tell from the name of the game. The main reason for this action is the event system and boss battles that take place every 10 seconds. Designing the events and organizing the boss battles fits in with the GMTK Game Jam 2024 “Built to Scale” theme as Scale means that the character is in scale (power-up), the dimensions are in scale, the time is in scale, the music is in scale and of course the battles are in scale.
Development Time
96 hours
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Comments
Very frenetic and cool visuals and music! Also curious about the cover art mentioned below. If it's AI generated, don't weigh yourself down with that slop -- you've got a cool thing going already.
I changed as fast as i can! I hope it's cool too!
Fun game with a great style and good audio as well. I liked the variety of enemies and I think the difficulty is a good ramp which is really hard to get right in such a short time. I'm really worried this will get disqualified because the itch cover art for the game looks AI generated. I know the rules state no generative AI is allowed, and I'm not sure what the rules are regarding cover art for the itch page, even if no generative AI was used in the actual game itself (I presume). Perhaps it's best to change the cover art to something not AI generated just to be safe. (Unless I'm wrong and it's not AI?) Regardless, great job with this game.
As you mentioned, none of the assets and designs in the game content were designed by artificial intelligence, they were made by our designer friend in our team. Since they referred to them as game assets and we had to publish the game until the last minute, it was kept with this design as the cover. If there is a problem, I hope they will find it with us because there is no such situation in the game, it is only on the cover of itch.io. Thank you for the notification anyway. This issue made us a little nervous after you mentioned it...
I changed as fast as i can! I hope it's cool too!
I really enjoied it, it was very fun to play and still challenging sometimes! The power ups in my opinion lasted for a very small time, and i couldn't use them as a real advantage most of the times, but still nice game!
Some of the events provide advantages and some disadvantages, we wanted it to be in constant motion to match the speed of the game, so you can use these features every 10 seconds as long as the text above stops. Thank you for trying our game!
Very gimmicky, in a fun way. Surprising how you managed to make this many features in 96 hours.
It's really satisfying to play with this game, especially because of the cool power-ups and the character controls. Good job!
Now that's some hefty amount of juice. The game's a lot of fun, though some power-ups are much cooler than others (looking at you, god-mode). Nice job :)
Really juice heavy game it is :D Feels nice.
Thanks!
I love how absolutetly random this game is, so many effects happening on screen, all at once ;-)
All the different weapons also really spiced up the gameplay once in a while.
Minor nitpick: That huge wall of text at the start is almost not readable because of the font, but I got the gist of what it wanted to tell me.
Thanks for the feedback! We'll update it soon, thanks!
Pretty fun.^^
Thanks!
Really cool top-down shooter. Like the style of it. Enemies that shoot right after they appear on screen are a little bit annoying though. Good work.
Thanks for your feedback! Please think about rate our game!
Already rated. I rate every game i comment on and also every one that rates mine.
Oh, thanks!
This game is very enjoyable! The gun play and movement is slick, the enemies are great and the use of the theme is unique. I found the scalars applied all introduced a new twist to the gameplay, however, I could not find any indication of what, or when, one of these was going to activate. Great job on creating a very polished game!
We put a text for this in the description of the game, it actually works like this, every 10 seconds the user encounters an event and as long as this text is up, the event continues. In other words, one of the events that comes every 10 seconds may last 2 seconds and one may last 5 seconds, but a new event continues to come every 10 seconds, regardless of how long the previous event lasted. Thanks a lot for your feedback, don't forget to rate us if you like it!
Definitely needs a few balancing tweaks, but the gameplay and effects are great. Lots of scales changing on you. Good work!
Yes, we will try to optimize these balance adjustments thanks to your comments during the development process. Thank you for your feedback!
Really fun ! although the miniboss have too much health imo. But the game feels and played great ! And I really like the twist were different parameter randomly scales up and down, could put more emphasis on that.
Bosses have a bit too much health, so using scanning weapons will help you on bosses. Thank you very much!
hes smiling... the slime is commiting murder, and hes smiling ( •̀ - •́ )
Hahaha, thanks for noticing that!
The game felt really nice to play overall, I kept replaying it in order to get better at it. However, I stopped after dying multiple times to the mushroom miniboss because of "unfair" reasons. There are multiple things that made me feel powerless and frustrated while playing the game such as :
Other issues I had:
But on the plus side:
So overall, even though I have some gripes with the game and did not play until the end, I had a really good time! So thank you :D
You are right in what you say, the game has some problems because it was made in a limited time. Thanks for your feedback, we want to keep improving the game with comments like yours.
A logical option would be to show where the Mushroom Boss will spawn with a token before it spawns, giving the user time to escape. Likewise, for the enemies it spawns, we should have set it to spawn away from the character instead of spawning inside of us, for which we apologize. If you dash at the right time to avoid them, you don't take damage during the dash, maybe that would help.
About the messages blocking the enemy, I can say that the game is actually healthier to play in desktop mode than in the browser for this kind of situation. Because our first goal was to design the game as desktop.
In the case you mentioned for the Space key, as you said a little bit, we had to put a delay, there is a delay of about 0.2 seconds, the reason for this was that the effects were distorted when users press and pull the key, unfortunately we could not find an alternative solution to this in a limited time, we will try to fix this again with updates.
In the case of the mini-gun, you're right, we tried to design it to shoot fast bullets randomly within a certain cone, but again, as I said, we couldn't fix this due to time constraints. We realize that we need to fix this bug, thank you again for your feedback.
The weapon you get with 20 bullets is actually called the Bounce Gun. This is because the bullets of this weapon ricochet between enemies, allowing you to kill multiple enemies. It is highly likely that in your case, you did not have the opportunity to try this weapon because multiple enemies did not come side by side. When it comes to adjusting the game difficulty, we wanted to design the game in a way that everyone could enjoy, so we wanted to reduce the enemy spawn rate a bit, which reduced the usability of the weapon. However, if you try the function again, you may notice that it works.
Thank you very much for all your feedback and feedback, you have spent a lot of time and effort to improve the game. We will try to repay your time with future updates. Thank you very much again!
MINIboss????? More like mega boss on steroids! Holy cow! And just the fact that you got a boss fight into a jam game is incredible! Nice work!
When you get to the final boss you might get a little surprise, try it for a bit, remember that you are invulnerable in dash and you can slow down time! Thanks for your feedback!
Yes the dash and time things are very powerful! This game is so fun! Congrats! I always love good pixel art too!
Did you check out my entry?
Can't beat a classic bullet hell. Well executed! Just kinda wish the scaling events were more extreme.
We tried to make beautiful events as much as we can, we will continue to improve them over time. Thank you for your feedback!
Neat artstyle and music. Very addictive game loop. Congrats
Thanks!
Amazing art style and music!
Thanks!
really fun game with cute character and surging music make me feel i m a super hero hahahah
Thanks!