great presentation and fun take on the theme. As other said the collision was a little wonky, specifically the ramp for me. I also think the levels were very short. I could see this being developed into a lemmings or "mario vs dk" like game.
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Go-Go Baby Kaijus!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Style | #186 | 4.398 | 4.398 |
| Overall | #1084 | 3.635 | 3.635 |
| Creativity | #2009 | 3.434 | 3.434 |
| Enjoyment | #2299 | 3.072 | 3.072 |
Ranked from 83 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In our Side Scroller Platformer, you scale objects such as trucks to get over obstacles and lead your kaiju horde!
Development Time
(Optional) Please credit all assets you've used
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Comments
A very interesting twist on zombie tsunami and the art is charming
the only thing that bugged me were the collisions, my kaiju was getting stuck in a lot of strange places
Great visuals and equaly good sound design!
I wish I could see what is in front a little sooner but I guess you wanted to fit 3 kaijus on the screen?
So maybe the solution would be to just pack them in a little? So that they're more like a flock running together than one behind the other.
Anyway it was a fun little experience!
Art is cool and I liked the comic style story at the start
The scaling mechanic was fun to play with but the targeting was a little buggy and not work sometimes especially with the Kaijus.
The objective of the game confused me a little as I thought I was trying to save the Kaiju not get them wrapped in barbed wire :D
Also press any key doesn't work with the mouse :D
Overall I had fun - but would like to have seen more done with the levels.
Nice job ❤️
Nice little game. The concept is quite interesting and the result is enjoyable. However, there are a few things that could be improved. First of all, the ui looks a bit pixelated to me and some ui elements are a bit counterintuitive (for instance, the helicopter getting in front of the player). Also, the levels are too few given how easy they are to complete and the scaling mechanic doesn't play a vital role except for a few obstacles.
Nice game, I think the levels might have been out of order because level 5 taught scaling Kaijus but the early levels used this mechanic which took me a while to figure out. Other than that it was really fun.
I really liked the art style in this game. It's so good. The idea of the helicopter following you and helping you with the scaling is nice. About the gameplay it's great and funny and with more time it can be developed into a really great game.
I'm in love with the art style of the game! It just helps make this game burst with charm which I always adore seeing. Mechanics were simple and easy to grasp though I did feel like a lot of the levels were short. Overall, great work!
Cute art, but the levels felt short It was weird that at finishing a level didn't start the next one directly
I was super glad to see that you guys went with the Kaiju concept and wrapped it up neatly. The art style is very charming, although the some of the comics were a little hard to follow. The mechanic is definitely nice, but I feel it fell a bit flat in a few places (some of which were simply due to a lack of time I’m sure).
- I think that the levels could be much longer.
- The levels also end rather abruptly with the win screen just popping out of the blue. Some smoothness using a tween and maybe a visual indicator of the level end would be good.
- After the end of each level, it would also be nice if it just launched into the next level instead of the level select.
- From a UX perspective, the scaling mechanic should definitely work on mouse button hold rather than repeated clicks. It gets rather annoying and doesn’t feel like the best way to introduce difficulty into the game.
- The collision hit boxes felt a bit buggy here and there as I got snagged onto stuff that didn’t feel right visually.
- There was also a strange visual bug with a black outline cast on the Kaiju if the helicopter got too close.

- It would improve the game feel if the helicopter lerp-ed behind the mouse cursor with a lag instead of snapping directly onto it.
I think the main gimmick is fun, but the execution could do with some more work. Otherwise, the whole kaiju aesthetic is very cute!





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