This is a super fun gameplay loop! Love the goop enemy + different upgrades, had me playing for a while. I like the concept of being on a finger, but I don't think it was very well integrated into the gameplay; feels like you could switch out the background and not be able to tell the game has anything to do with scale. The intro animation was super cool, though! Great game overall!
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Micro Survivor's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #182 | 4.031 | 4.031 |
| Overall | #434 | 3.918 | 3.918 |
| Style | #814 | 3.969 | 3.969 |
| Creativity | #1069 | 3.755 | 3.755 |
Ranked from 98 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In line with the jam’s theme, “Built To Scale,” I aimed to create the tiniest survival game possible. I chose the world of microorganisms as my inspiration, and fittingly, the main enemy in this game is a cellular automaton that relentlessly chases you around the level. Here is a quick description of What is a Cellular Automaton is: A cellular automaton is a simple model used to simulate complex systems. Imagine a grid made up of cells, where each cell can be in one of several states (like on or off). The state of each cell changes over time according to a set of rules. In the case of my game the rules of each cell are determined by the position of the player. This creates an illusion of the automaton intelligently changing the player around.
Development Time
(Optional) Please credit all assets you've used
I used some audio effects from Kenny
A vector of a fingerprint from Wawan Waluyo at thenounproject.com
And some flow-field generation algorithm from the Turbo Makes Games tutorial







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