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Globbins's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #26 | 4.339 | 4.339 |
| Overall | #151 | 4.132 | 4.132 |
| Style | #331 | 4.274 | 4.274 |
| Creativity | #994 | 3.782 | 3.782 |
Ranked from 124 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Players must change the character size in order to defeat enemies
Development Time
96 hours
(Optional) Please credit all assets you've used
See in-game credits
Music https://freemusicarchive.org/music/Mystery_Mammal/Risk_Society/All_Your_Organs_Get_A_Laugh/
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Comments
Great game, I really enjoyed it!
Impressive amount of polish
I'm amazed by how polished this game is!
Not only the concept is really fun and original, and the art style is just so clean, but there are also upgrades and an interesting boss fight at the end. If there was a score system I would spend hours playing this, it is really fun.
Nice work!
love it
As usual with your games, it’s a great and polished idea! The mechanic is simple but effective, it’s addictive and well balance. I enjoyed it a lot and finished on normal difficulty! Congrats for your entry
nice game love it
Nice, well polished work!
Definitely a unique take on the theme, I don't image ill be seeing anything else like this within the other games, and I think this is a harder jam to think of some out of the box ideas.
Having each size play roles in and outside of the players size is interesting, where the skills can be useful to use even if you aren't in their specific size, like the various dashes when needed. I do like how the sizes also have semi different style gameplay, but I do wish there was a bit more disparity between small and medium, since they are essentially the same. The only main difference I found with medium is that you don't really have to be in it for that long, you can just switch by it and throw a dynamite. The one size that felt like it needed to be in a lot was the large one, so maybe the design was that it would be more difficult to get closer to enemies when you weren't using the small and medium sizes as much.
The boss was a great change of pace, and added more complexity. I would like to see some more enemy times or variety requiring players to adjust and think about their size more. Maybe an enemy that gets smaller as you hit it, requiring to be killed in all 3 sizes. Or just general more attacks other than proximity, like having some shooting projectiles. You could have the large size be able to deflect them too!
All of the visuals were super clean, works well with the simple style, good use of squash and stretch to get a lot of animation out of having no actual animations.
My only nitpick would be that the music doesn't loop, but finding good looping music is difficult.
Good job!
Slick style, visceral feedback, crunchy sound design and slick gameplay...
5 stars across the board, dawg. Good stuff!
Cool art style! Nice idea for the jam! My only recommendation is to change the weapon switch to Q and E, so it's a bit closer to the movement controls (And loved the tutorial!)
Impressive level polish and super satisfying to control.
Love having the upgrades tied to the 3 sizes and the boss fight was a lot of fun.
So amazing. So clean. So good. So fresh
Absolutly great, great art, game feel, music. Really good and very polished. And kinda crazy how much content you made in a short jam like this, with all the different abilities and upgrades. It was a pretty easy game which is fine for a gamejam like this. I didn't take any damage until the second last round (the one before the boss).
I really liked it. Fun game with tons of polish, although I would like to see more enemy variety!
I enjoyed playing this game! I ended up several times amassing a wall of globbins which were all of the same size as I just avoided them to deal with one specific type at a time which started to make things tricky!
Really well done jam game with some fine juice. Not sure that the "change size to kill matching enemies" schtick is really helping the game or mostly interfering with the chaotic fun. At least I wish I didn't have to take my fingers of the movement keys to change size... the idea to use the scroll wheel sounds good to me.
This game is funny and is replayable, which gives it bonus points. I think it'd be a good idea to scale the character using the wheel mouse, that way people would't have to stop moving sometines.
I am in agreement with everyone else; this is a solid jam game, I love the juice. It's also simple to understand, easy to play, and polished really well.
So juicy, great impactful sound effects and fab music. Just super polished and fun. Amazing entry!
I'm not seeing the type of juice from the screenshot on my side.
I really like the polish and general gameplay otherwise, though I wish enemies had a bit more behavioural variety.
It could be a browser issue. Try downloading the standalone build if you can.
Sure. I'll give it ago.
Very clever, juicy, polished and fun game - great job!
This is a really polished game, cannot believe that you make this by yourself, it feels really good to play.