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kohrabi

70
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1
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16
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16
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A member registered Mar 27, 2020 · View creator page →

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Recent community posts

Thank you for playing 😁

Thank you for playing! When you kill the archer and decided to spare him, he will give you an item but he will come back for revenge.

Around the first levels there are red circles if you go around the levels. It's like a tutorial in the main menu hitting all circles will begin the level.

OMG That is the most interesting game I've seen thus far. Love the PSX art style. I'm amazed at the amount of polish you did for this game. The mechanic is also really fun, it fits the theme really well. I might not notice it but I was testing the poison all the time and barely taste the food myself or sending it out raw, may I suggest adding a timer? This feels a lot like Buckshot Roulette in terms of the idea, art style and polish. If you guys can polish it out more, it would rocks! Kudos to you!  

Thank you! I will revisit it after the jam.

Thank you for playing! Yeah I got to admit it doesn't fit the theme. I have an idea for forgiveness where you can spare a boss life, they may or may not give you back something in return, but in the future they come back to fight you , making the fight harder. Sort of like a trade-off, You spare the boss you get some good equipment but they may come back, or you kill them and not get that equipment.

That's such a unique take on the theme. Great game!

Super fun game. Lovely art style, really cute. The game is really well designed. The combinations of buffs, skills and Worker Experiences create really fun gameplay with lots of replay value. I tried to go back to find the artifacts but it doesn't show up anywhere. I would really love to see this expanded into a full game!

I had a fixation ranger in 1 game. All my foes died in the same round so I got stuck with my ranger not able to attack anyone within the rank.  

:))) no way 

Noted! Definitely going to fix it after the jam. Thank you!

also fixed audio issues.

Thank you to spilledspaghet, kazanova,  Hironix,  Miaan for the feedback.

Super cool game. I might be stupid but the amount of text in the tutorial is kind of overwhelming. When i got to Act V, the boss appeared, i got the inferno and 2 balls, stuff went crazy and the game turns red. Anyways, super fun game definitely gonna check out the 1.0 release

Hello everyone!

My name is kohrabi. I’m a solo developer working on FRAGMENT. And I just finished the demo for it. It’s a 2D fast-paced platformer. Basically, you play as a human robot going through levels as fast as possible.

The story is you are a product of a for-profit company, who is trying to make the most cutting-edge AI war machine. You have been turned from a human to a half human half robot with zero emotion going through the Reinforcement Learning process. In the game, you are the brain, processing, making decisions, solving problems and everytime you failed, you get punished. 

The game main inspiration is Titanfall 2, Celeste, Portal 2, Super Meat Boy, Team Fortress 2 and Black Mirror.

Here is the link to the game(It’s available on Web and Desktop Build although the Web Build have some audio issues): https://kohrabi.itch.io/fragment

I’m new to Gamedev so there will be a lot of problems, I’d love to hear your feedback.

I hope you guys enjoy it.

Thank you!

Thank you for playing

Thank you!

Very creative idea and level design. The game has  a good difficulty curve to it as you play it requires you to have more knowledge about movement and skill, scaling up and down the square. Really good job on your submission

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Thank you for playing. You should try Celeste sometimes, it's a super smooth platformer which inspired this game (we followed a youtube tutorial). I totally agreed with your suggestion, i should have make it so that you don't have to use the mouse it's annoying.

This is super cool idea. I really enjoyed this. I tried to recreate Saria's song in one of the level. It's very cool. I wish there are one or two instruments. I can see this game being make into a full product

Thank you for playing! Now that i think about it, it should not have make too many levels, instead implement more quality of life stuff. And i think you shouldn't be able to move the dash out of that level and that's a bug. Thank you for playing!

Thank you!

Thank you for playing

I love the music and the art style and it even have a GBA rom attached to the game. The movement feels really good. I feel like this game could be expanded

Genius idea, really fun.

Thank you for playing and the feedback!

This is a fun idea. I love the world you created,, it is really funny for a second i thought i have to resize all of them again. 

Really smooth movement, make me feel like spider-man

Thank you for the feedback. I was a bit burned out at the end so i overlooked the parts you mentioned, but i will notice it more in the future. Thank you for playing.

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I love the art style, it looks really cute. It's kind of hard to control. I think you should add max fall speed and turn down the gravity abit but i could be just me playing too much Celeste, other than that the game is very nice

This is the best game i have seen. This feels like it will become a full game one day

This is a really polished game, cannot believe that you make this by yourself, it feels really good to play.

It's a really interesting idea. I love that there is a commander talking to you, making me want to try to get to the end of the game to find what gonna happen

That's a really interesting idea. The art style looks really great, reminds me of Quake and Half life. 

This is a cool idea. It's fun, it would be better if you added more juice to the game.

Really polished game, love the art style. It's extremely stressful but fun. 

Fun idea, it's simple but so fun. The level design is great too.

Thank you. This is my first attempt at drawing pixel art for a game

Thank you for playing

I love the art, it looks so great. I keep dying of hunger because the damn bird keep eating the fish, and control is a bit hard, so have to built so far to get the plank. And also if you hit F the tower magically get taller.