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A jam submission

A Very Small WorldView game page

Game project for GMTK 2024 jam
Submitted by Prends1Cookie — 2 days, 3 hours before the deadline
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A Very Small World's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#2383.9653.965
Creativity#3724.0814.081
Overall#6873.7833.783
Style#23763.3023.302

Ranked from 86 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game starts zoomed-in and progressively reveals a huge world, where the scale of the ball to its surrounding changes constantly.

Development Time

96 hours

(Optional) Please credit all assets you've used
See description for full credits

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Comments

Viewing comments 60 to 41 of 70 · Next page · Previous page · First page · Last page
Submitted

Nice game to roam around in and just learn by running into things. I did think the sfx is too loud though, but cool otherwise

Submitted

This game was great! Great twist on the break-out formula, great adherence to the theme, and the storytelling was top notch for a game made during a jam, bravo!

Submitted

Pretty cool stuff! I very much enjoyed how it defied the expectations of the game and turned it into a completely different genre. I especially appreciated the added touch of being able to smash through the little bad guy at the beginning of the game after you grew. The only thing that I think could be tweaked a little, is that in the stealth section you could sneak up behind the enemies and bounce off of them, but they had no reaction which seemed a little out of place, as they were introduced as being very sensitive to sound/the player bouncing off nearby surfaces. It's a small detail that most players would never really experience, but it's the only critique I have lol. This was very polished, very crunchy, very satisfying to play. I look forward to if you decided to add more for a potential full release! Also I nearly jumped off my seat when I first got jump-scared haha well done

Great work :D

Submitted (1 edit)

Really fun game. The ball controls are a bit hard, but otherwise I don'tknow what else to say.

Submitted

Cool interesting game. I really like how the mood of the game changes every now and then. Feels like "everything is different now", while at the same time you keep using what you already learned. Also, the world feels pretty interactive, really nice animations.

Submitted

Very cool game! turned to a horror game real fast, more variety of enemies would be nice, other than that good job!

Submitted

Very nice experience, i would just decrease the overall volume.

Submitted

This game has a unique concept. Scaling the world as an interpretation of the theme was something that didn't cross my mind. This is an interesting take on it. Pretty good execution too. The Stealth sections that you added was a pretty good creative twist on this.  I loved playing this, watching the ball bounce around and then get big enough to crush through everything was satisfying.

I wish it was longer, and you could have added in a few more enemies to make this more engaging and strategic. I really enjoyed the stealth part, but I feel like it ended a bit too fast. Since this was made in a game jam, I understand the time constraints, but I hope you build up on this.

Submitted

The world was a lot bigger than depicted, but I couldn't help but notice that the sound that the big paddles make is the jumpscare sound from FNAF Joy of Creation... Just a small observation...
I enjoyed it on today's stream!

Submitted

It's a really nice game! The camera scaling gives a nice cinematic and mysteriousc feeling. The pongy (I don't remember name of the more similar thing) style is really well done, honestly I'm not a fan of arcade retro art like that. the puzzles are well designed. The movement is also really pongy and cool, but sometimes annoying, of course it's one of the challenging aspects of the game. The little bad guy at the first level was really cool. Sound design was also nice and had a really retro arcade style that I enjoyed. And diffrent types of breakable bricks were also cool. The mechanics were cool and sample as the same time and I really love simplicity. I hope that I see more cool puzzle games like this from you.

Submitted

Well this was a great adventure! Loved the subtle storytelling and the gameplay twist with the second part. I clearly enjoyed my stay!

Submitted

I'd say it's some sort of platforming/flipper game with a bit of stealth on top of that. It's nice to see how you can change the rules of a game to create something completely new. A unique experience, I don't think I saw similar games during this jam!

Submitted

I loved this game! It has so many surprises, I couldn't have predicted the ending if I tried. I would absolutely play a full version of this.

Submitted

Very cool story-telling, especially considering it's breakout x metal gear (kinda). I like those kind of evolving games so this one hit the spot. I ended curious as to what else my ball might become, so was kinda disappointed there was no third level, but in 96 hours watcha gonna do?
Great entry!

Submitted

great tension building in the later part without saying any words in the game, the music and camera zoom in/out delivers on the mood really well

good job hiding the bigger scale/world until you’re out of the first brekout area, completely did not see that coming

appreciate a lot that you don’t have to break every single block in the first part, would be super annoying to go hunt for a single piece lost somewhere.

my main point of (potential) improvement: the music and the sounds seem like they come from different worlds (music is normal/clean, sfx is suuuuper crunchy 8 bit style). this is not saying it is bad, just asking if the jarrying contrast is something you intended in the design or not

Submitted

First off, great entry, the game play was fun and addictive. Surprisingly emotive for a game about a pinball with no dialgogue or obvious narrative. The main mechanic is solid and satisfying to play with. In a more developed game I would love to see more puzzles or different kinds of challenges to overcome. Overall, this is a solid foundation for a really good narrative-driven puzzle game. Would love to see you work on it more.

Submitted

First off, great entry, the game play was fun and addictive. Surprisingly emotive for a game about a pinball with no dialgogue or obvious narrative. The main mechanic is solid and satisfying to play with. In a more developed game I would love to see more puzzles or different kinds of challenges to overcome. Overall, this is a solid foundation for a really good narrative-driven puzzle game. Would love to see you work on it more.

Submitted

Really enjoyed this! Super fun and you've done loads for such a short time! Well done!

Submitted

Loved the changes in pace and the story and it was really satisfying to break every single thing

Enjoyed it very creative. Sound effects could use a little work and a volume slider. 

Viewing comments 60 to 41 of 70 · Next page · Previous page · First page · Last page