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A jam submission

Echoes of the TribesView game page

A game where survival scales down to the very smallest parts of life
Submitted by Folchamp, Sylber, Unau (@unau123) — 2 hours, 59 minutes before the deadline
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Echoes of the Tribes's itch.io page

Results

CriteriaRankScore*Raw Score
Style#2364.3434.343
Overall#12923.5623.562
Creativity#22953.3433.343
Enjoyment#24973.0003.000

Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game scales down from a world view to a village to human cells as the game progresses.

Development Time

96 hours

(Optional) Please credit all assets you've used
see description for full credits

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Comments

Viewing comments 51 to 41 of 51 · Next page · Last page
(+3)

interesting game, I liked the design and the mechanics, except maybe the little game when you got a virus because the window moves during the exploration and I was too "up" so I couldn't avoid the virus, I feel like the little game is not the most appropriate.  Maybe it can be improved. Otherwise it is fun !

Developer

Cimer ! 😄 

Submitted(+2)

An interesting little game!

With a little more polish on the trick game and virus pong, this would be a tidy game with a great loop!

(+2)

Not my stile, but still intersting! :-)

Submitted(+2)

same thing! the game art's really nice too

Submitted(+3)

Not a genre of game I enjoy but have to say this was an interesting game to play and the pixel art is incredible. The team have done very well.

Developer(+1)

Thanks a lot for giving it a try despite a dislike for the genre ! I don't even know myself what genre it is. Turn-based action strategy ? How would you call it ?

(+2)

Really nice game. As a very passionate board player, I could only notice and enjoy the inspirations. Seeing others people comments, I think they didn't like how wordy the tutorial was which is not recommended in video games (unlike the many pages you can get opening a brand new board game). People only want to read and go more in depth with the mechanics when they already got to see what was fun in the game. Maybe a tutorial run even if it is very hand holdy could be a nice addition : a very small map sprinkled with informations in bubbles ( just like your screenshots ) with first, the type of tiles you encounter, then with the different ressources you collect and how they affect your deck, and finally a practice run in the village to understand the card game. 

But the art definitely sells it and keeps you hooked on trying out for yourself and see what happens. I wish there were sound design and music building the intensity and setting the exploration mood even better. Keep it going !!

Developer(+1)

Thanks for playing and for your feedback !

Totally agree with what you said. Reading long tutorial texts is not very appealing in a video game. We have a lot of ideas to improve the game, and the tutorial is definitely something that need to be improved.

We plan on making some kind of tutorial run like you said. Where basically the player would start with a very simple game with very few mechanics to help understand the basics. And as he progress, more and more game elements will be introduced (fog of war, new tiles, new resources/card type, virus card, virus game, etc...). And some much needed quality of life improvements in addition.

Hope you can give our game another try when a new version will drop ! :D

Submitted(+2)

I appreciate the effort put into this.

Developer

Thanks for playing and leaving a comment! 

Submitted (3 edits) (+2)

Nice and short card game with great art.

Interesting gameplay, but it often felt too random regarding the cards I have and the enemy ai

Not too sure what part is built to scale here though. Is it the deck size?

Edit: I didn't look at the description

Developer(+1)

Hey, thanks for playing! 

I think all of your ideas are true. There's a little too much randomness in the card-drop. We've already corrected this in our "what next"-plan. I'll definitely send you a message after the rating period to show you how we corrected these small balance issues when the new version is uploaded.

So glad you tried the game and left a comment!

Submitted(+2)

As a board game designer myself, I really appreciated seeing a clever take on a card game.
Tying a map exploration with survival elements to a trick taking game that hides inside an arcade minigame is brilliant.
I'm definitely interested in playing your future games. ;)

Developer(+1)

Hey, I'm a board game creator myself and I'm super, super, glad to see your comment. Seeing that someone likes the "depth" of our game is very satisfying.

We plan to make other game jams with the same team. We know each other for years and have a real advantage to communicate as a team.

+ the motivating factor of our talented artist is real !

Submitted

Great! I'll look forward to your future games! 

Submitted(+2)

Awesome art and gameplay

Developer

Many thanks !

Submitted(+2)

The art look really good and u got greate game loop 

Developer

It will be even better in the next update, after the rating period. I'll keep you posted!

Submitted(+2)

The art is amazing, one of the bests I saw until now.
The card game is really cool and well thought for a game jam.
I felt that the brick-break moment when we are infected were way too fast, and I couldn't even see what was coming.
Since I liked the game a lot, I wish we had a limit of movements to explore, or a more intense resource consumption. I am pretty sure you all thought about it as well, it was just a matter of time. Any way, great entry, congrats!

Developer(+1)

Hey, thanks for you smart comment and ideas !

Yeah, when the first comments arrived, we realised the balance was imperfect. But that's already solved for our next version, which we will publish after the rating period.

Should I send you a message when the new version is there ?

Have a nice day !

Submitted

For sure, I would love to play a new version =)

Viewing comments 51 to 41 of 51 · Next page · Last page