This is really well made! I made the mistake of not replenishing and just messing around with the first shelves, so I ended up not knowing what to put there. 😄 Anyway, it was a lot of fun—awesome job!
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Need a Break's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #29 | 3.981 | 3.981 |
| Overall | #31 | 3.891 | 3.891 |
| Game Design | #50 | 3.923 | 3.923 |
| Innovation | #53 | 3.808 | 3.808 |
| Fun | #74 | 3.827 | 3.827 |
| Graphics | #88 | 4.173 | 4.173 |
| Theme | #201 | 3.635 | 3.635 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I used the theme as a metaphor to describe the moments where one takes a break before returning to the hard work. In this game you must complete certain tasks as quickly as possible to have recovery time.
Did you write all the code and made all the assets from scratch?
I wrote the code from scratch and make the music and characters.
Tiles, font and sfx come from free assets.
Comments
the music along with the mood gave me major 'ape out' vibes!! the polish was really good, the art style and the mechanics in general felt very satisfying :D
Really cool concept and game, the pallet cart range could be a bit larger but overall the art was amazing and the game was pretty fun great job :D
A very unique interpretation of the theme. They game is really fun and the sound effects are great!
wow very creative game. really fun to play. the music and sfx also fits the game so much.
wondering if the rack in 3d? I'm confused.
Great game! Nice take on the theme, I had a lot of fun playing. The gameplay is extremely flowing, your programming is solid! :D
i really love the art style! the game is anxiety inducing in a pretty cool way, i like how tense it gets. nice work!
Very good game! Probably one of the best I've tried so far, I liked how the little box you need to pull was made!
A realy good entry I loved the energetic jazz music here is some feedback:
- Unpaused Menu: stuff is happening around you when UI is covering the screen which inevitably leads to people bumping into the pallet jack, even when the player can't see where they are going around and already has enough on his head :V
- Pallet Jack: You should probably increase the range where the palletjack is considered near as I often found myself trying to grab him and move around which is also not that fun of an expirience as grabing it can be a little finicky
Omg you guys did a really good job with this. You can feel the stress rising up together with Patrick. Of all the games I'd played this jam with this game loop, yours was the most fun and addictive. My only complaint is that even though the cart was right beside the shelf, the game didn't understood that, so I had to keep leaving the shelf and move the cart around. This is just a minor comment and of course it didn't affected the fun of your game whatsoever. Great game guys!
What a great premise, anyone that's worked at certain Walmart departments knows exactly how this goes... lol.
Pretty simple and fun, with a great artstyle--the 3D palletjack was pretty cool. I thought that the range for the palletjack being "nearby" was possibly a bit too strict, also I didn't quite understand how to read the brain meter. Anyway, very very polished and snappy!
Really good game! I loved the feeling of being stressed it is very well conveyed by the audio and the animation! Great game!
Haha what a good time. I loved the mechanics of pulling the pallet jack around and loading it, and the physics of the items on the shelf. The music was fantastic. Great work! Congrats and good luck!!
This quite a funny game :). That smoke must have really gave him a boost 💀
Hope that you'll also rate mine /jam/brackeys-12/rate/2973690
Wow, what a banger! This was definitely a lot of fun to play and quite a bit stressful! Love that in the last stage there is this one customer that walks into the storage for no reason, to take that safe space away from the player xD
Also the music is a banger.
Some small nitpicks:
- I think you should be able to drag items out of shelves directly instead of having to click first
- The interaction range on the rack / shelf could be a bit higher
- I managed to skip the first part of the day once instead of only skipping the intro text? Don't know if that's a bug
Loved the idea and feel like the game fit the theme great! liked the small breaks you took
nice polished game! I also liked very much how the palet looked 3d inside the 2d environement





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