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I enjoyed lining up trick shots on the enemies.  Found the last level a bit tricky, but that might be due to my tendency to have both characters near each other most of the time.  I also didn't figure out how to open the cage in the level telling you to free your friend, but just ended up killing everything with the guy that was free and that worked.  I had a good time and it sounds like you have plans to push this idea further that I look forward to seeing come to fruition!

Thanks for playing and the feedback!  Yeah, I messed up design-wise, the glowing area that is identical to the first stage's exit is the trigger.  I made the cage level first then later decided to make a no-stakes first into level to get the feel for moving  around and just re-used that when I should have made something different so you didn't think you were abandoning your friend.  I've got a handful of quality-of-life fixes ready to go and some more content in the works, I appreciate the support!