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Thanks for playing and the feedback!  Yeah, I messed up design-wise, the glowing area that is identical to the first stage's exit is the trigger.  I made the cage level first then later decided to make a no-stakes first into level to get the feel for moving  around and just re-used that when I should have made something different so you didn't think you were abandoning your friend.  I've got a handful of quality-of-life fixes ready to go and some more content in the works, I appreciate the support!