Judge feedback
Judge feedback is anonymous.
The dialogue system is very well-done! There was a lot of flexibility showcased from changing the font size to applying shifting color gradients. The writing itself is cute and comedic in many ways too. I chuckled when I read "professional tagonist." I'm very impressed with the art! It seems that everything had a lot of care put into it with the short time given. It almost reminds me of Dust: An Elysian Tail.
The combat system is quite cool too, with proper utilization of deltatime to speed up and slow down gameplay for special effects (with a really nice sound effect to go with it). I also appreciate the addition of the "cgc" cheat! Things like that can help judges a lot in terms of experiencing more of the game in a short amount of time.
It feels like a game that could be expanded upon by the team quite well if given more time! Well done!
The GDD is very detailed and organized well. My only real critique is I would have liked to see some sort of art assets that might help communicate ideas at a glance. It's clear that the player experience was prioritized with their time respected, even if that meant the ability to speed through dialogue. The lead Twilight/GivenFlesh put together this document very well to guide the rest of the team towards communication and completion. It's great that everyone on the team was able to contribute in a significant way, and shoutouts to Krysta for being the Barrel tester - every good team needs one of those.
Great job!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1Af1tafPo-qN4eW0PY7xA98BAj2T1zWsIiR_9EMOip24
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
A narrative game with a high energy combat section between chapters. Make sure to talk to all 12 NPCs in each chapter!
WASD to move, mouse clicks during combat, shift to run in town, e, z, space, or enter to advance text. Try not to spam it too much, there's a rare timing issue we couldn't track down, but it only happens if you spam.
Please explain how your game fits the theme:
Brand has felt like a weapon their entire life, but that can be okay. Weapons can be strong. And with care and love, they might even learn how to trust themselves around people without hurting them. For this sort of theme, we wanted it to feel like you didn't "wield" something to cause damage, but your very being was the source of that damage.
Is there anything you'd like the judges to pay particular attention to?
I think that mostly, we just wanted to have a good time and make something fun. We truly hope you enjoy it,
Leave a comment
Log in with itch.io to leave a comment.