Great puzzle game, hurt my brain lol. Excellent presentation all around!
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Line Man's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #38 | 4.253 | 4.253 |
| Presentation | #159 | 3.857 | 3.857 |
| Originality | #195 | 3.637 | 3.637 |
| Fun | #274 | 3.077 | 3.077 |
Ranked from 92 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
The power fills the lines! It powers the television our poor lineman desperately wants to watch. The flow and direction of power are integral to "LineMan".
Comments
Cool use of GB Studio, if I had a flash cart I'd give it a spin on my actual GB. The puzzles worked well, but it would be nice to subtly visualize the flow of electricity on the actual wires a bit. I would've liked to see some more complex puzzles at the end that combine multiple pieces from the previous ones. Most of the puzzles had such a small possibility space that it was trivial enough to reach the solution by just trying every option available to you, which doesn't make for a super rewarding puzzle. The visuals are very clean though, and there are some great ideas here. I particularly enjoy the sokoban-esque batteries. The limitation on how far you can push them from their charging spot could make for some compelling challenges.
Amazing presentation! The levels take a relatively simple concept and keep ramping up the complexity with each puzzle. Great job!
Wow, I've never hear of GB Studio and this is really cool! I decided to play it in the mGBA emulator I have, such a cool idea! I do think the concept and mechanics are extremely well picked and thought out, however I do think some of the puzzle execution feels like it has so little input combination that I am able to just trial and error my through without issue. Of course this is just a jam game with only six levels so it's really not that big of an issue at all, but it sort of discouraged me from thinking hard about how the mechanics really work, y'know? After beating it I still couldn't tell you with any certainty how the wire connections between node objects actually functions. For all I know that's just a "me" problem though, because this is still super cool and super well done. Awesome job!
Immaculate presentation! The vibes are just right and really feels like it fits right at home on the gameboy with the music and everything. Great job!
I had a lot of fun with this game, and I really like that you used the GB engine for it. The sheer amount of wires was difficult to wrap my head around, especially since they were the same color (though you'd lose the GB feel by making them distinctly colored) and I was mostly making decisions based on intuition, which worked out for me. Still, the puzzles were fun, the ability to pull was incredible, and vibe was very arcade-y. Good stuff!
Amazing GB game! I love how cool games with such limitations can be nowadays still! Really great work!
Admittedly defeated by level 3 - But I had good fun trying to solve them, very nice job!
A few little touches would of really elevated this would be a some sound effects for the various interactions.
Powering up and opening doors ects. And showing the flow of power more visually along the pipe - even if very subtly would make easier to see where things are going.
sily little puzzle game. im ngl, i got stuck trying to squeeze the battery between the doorway and the relay for an embarrassingly long time. good stuff brother.
fun puzzle game. good gameboy style art. i enjoy this one, pretty cool.
Very neat puzzle game, I like how you incorporated the theme, but I couldn't get past level 3. I'm not sure how I'm supposed to get the block through the doorway tbh lol.
It's cool to see a genuine Game Boy game here! Despite graphcis being hard to read, I really enjoyed the first couple of puzzles. Once I got to the third one though (the one at your fifth screenshot), I had no idea what to do. But regardless, I had great time figuring out those first two puzzles! Nicely done!









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