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Very interesting climbing mechanics! I think you have some cool potential there!

I like the idea of the core climb mechanic, but it was a bit frustrating that I had to rotate to keep it in place - or was it possible, and I just missed it? But basically - why can't I just hang and need to rotate all the time? This can be easily solved, though, for example - by making a separate button for gripping.

Anyways, with a lot of polish, it definitely can turn into a cool unique game. Good job!

Thanks for playing! For the controls I took inspiration from DK Jungle Climber for the DS, which controlled in mostly the same way. During development I had a version where there was a "move forward" button and pressing each hand button would turn the character that way, but it felt clunky. As someone who is acclimated to this gameplay style already (biased, I know) I think introducing more buttons would harm the game feel (again, at least for me, which is why I didn't change it.) But I totally get where you're coming from, I'll try to keep beginners in mind when making control schemes next time. Thank you for the feedback!