Fun game. Would be cool if you can purchase health or something instead of waiting for the next wave.
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Paul Wants To Be Alone's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #5 | 4.211 | 4.211 |
| Enjoyment | #8 | 3.632 | 3.632 |
| Presentation | #15 | 3.711 | 3.711 |
| Overall | #15 | 3.678 | 3.678 |
| Use of the Limitation | #25 | 3.158 | 3.158 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
swaglazio, Thomagicien
Software used
Unity
Use of the limitation
Artistic Direction & Mechanic (Monsters growing out of the ground in pustules...)
Cookies eaten
0 (sad)
Comments
This is a lot of fun! I like the creative take, combining bullet hell and tower defence modes together! Great work!
(also I'm not sure if this was a joke, but I got this as my first death screen!)
I really like your twist on the tower defense genre. It makes the gameplay much more interesting. Some sound effects are a bit annoying in my opinion but other than that, really well done!
I like the tower defense take on the limitation and thought it was fun! I really like the animation of the little dude running! good work!
Really cool concept! A little hard to learn at first but once you get it is great!
I would include the tutorial inside the game tho, maybe doing a first easy round!
Great job <3
Really cool! That you have to avoid your bullets AND have to recollect the points where they're dropped is a really simple but compelling mechanic.
Managed to get to round 9, but I'm playing this at work so I gotta bounce lol. Congrats on the game!
-Marron121
This is a really neat game! It took some getting used to, but once I got it, it was really enjoyable. Nice graphics and nice music as well as interesting gameplay!
The idea of combining tower defense and bullet hell actual works out pretty well. I'm not sure how I feel about the risk/reward of the eyeballs though, on one hand I was able to get enough to put a tower in every spot, but on the other, I feel like they disappear as soon as they drop. I made it to wave 20 before the game started to get really laggy for some reason. The game did break slightly though, since at some point Paul no longer had any animations and couldn't take anymore damage.
I would like to see the game expanded, but I'm not sure how you could really do that since a common tower defense thing such as upgrading seems a bit hard to do when the towers kill you.
Very unique and amazing game, the concept is so good, I have a few feedbacks tho
It feels a bit frustrating when your towers kill an enemy and you want to go pick up the eyes (because they expire so fast) but you are not able to pick them because your own towers will kill you or the enemies hit box will hit you and kill you, so I would suggest to make the eyes get instantly absorbed by the player so your focus is to dodge the towers bullets, even tho I understand that maybe things could get too easy, you could consider the idea of having multiple unique towers
Another thing I'd like to say is the amount of times I used spacebar to travel and accidentally dashed above a tower placement spot and summoned a tower even if I didn't want to! The idea of having the player summoning towers by dashing on them it's very cool, maybe you can have another button combined with the dash so that you don't accidentally summon a tower when you don't want to!
Other than that congrats the game feels amazing and fun to play!
Everything is alive in this game except me 😅
Great concept!
To hard for me though. I am just not really good at such games)
The one thing I can recommend is to make UI more clear. It blends with the game itself and it's hard to see it.
The defense towers are also enemies; this setting is indeed very innovative.
Nicely done. I really enjoyed this game. It was a bit tough to control at first but it didn't take long to get used to it :)
The game is really cool and fun, and i really like the art.
The idea that you have to dodge the bullet from ur own turret is really good , the only thing i would say that initiallyfound "annoying" is that u have litte time to collect the currency after a monster die. But in the end its a really great game
I agree with the other comments regarding the cost of the towers, the best place to have it would have been below each of them when you step on the construction tile. Nevetheless, the game was a lot of fun! I liked the strategy component of knowing when and where to build each tower and the risk/reward of when to go to collect the currency. The first tower I built was the one that shoots in a circular pattern in the middle of the screen and I was fucked for the rest of the game haha.
Great job!!
Super nice! This last playthrough was defo the best. I built four towers in the first four tiles and basically had to give up collecting eyes because it was to risky, so I just chilled in the corner bursting out the postules. When the monster were strong enough to survive the first defenses I could start collecting eyes again. I think I made to level 11 before enough monsters reached the end! I could have definitely sacrificed some lives to collect more eyes seeing that I didn't need them in the end (and they recharge). Congratulations for the game!
Nice concept, but it hard to build something when you need to dash into the enemies, and it will be better if you display the cost of the towers. Also really like sound effects!
It's an exciting combination of Tower Defence and maybe Survivors. I definitely will play such a mix of genres.





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