Awesome! Really fun game with a great art style.
Play game
Gear Attractor's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #230 | 4.000 | 4.000 |
| Gameplay | #267 | 3.511 | 3.511 |
| Innovation | #410 | 3.383 | 3.383 |
| Enjoyment | #459 | 3.489 | 3.489 |
| Overall | #731 | 3.106 | 3.106 |
| Theme | #1001 | 2.745 | 2.745 |
| Audio | #1777 | 1.511 | 1.511 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The story is about a machine meant to make the protagonist rich, but things go wrong as the machine goes haywire and the characters try to shut it off.
You've received some messages from an old friend, Dyke. He tells you that you were wrong to leave him, and his invention will make you both rich. He tells you this while also telling you to read the news, where you realize the Gear prices have shot up into the millions.
Seeing this you visit Dyke to confirm his claims about getting rich quick. When you meet Dyke, you're confronted with a massive machine that supposedly attracted gears from across space. He turns it on to show you it's magic and seeing it work you get your spaceship to go collect as many gears as you can, what could possibly go wrong...
While collecting these gears, you realize the machine pulls gears, no matter where they are, that includes those inside asteroids as well. And ofcourse, Dyke being Dyke, he forgot to make the OFF switch.
Your job is to ensure nothing goes wrong while Dyke tries to figure out how to shut off the machine. Here's hoping you can survive and collect enough gears for the wealth of many lifetimes.
What code and assets did you not make from scratch during the jam (if any)?
The 2 font files which are used in my game.
at01 Pixel Font by GrafxKid
and
Quintet by Enix
How many people worked on the game?1




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