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This is a cool game! I like the overall tone of the game, the gameplay is great and the art is very fitting too! Nice work on that. I do like the idea that every character is literally a sentient gun, it's very funny. I'd say the large shotgun miniboss is very nice and challanging but feels so good defeating it.

To criticise a bit I'd say since the hitbox is pretty large and unforgiving, making avoiding bullets quite difficult or downright impossible at times. That strange hitbox also makes the player stuck in some narrow corridors when turning, which doesn't feel right. The final boss is a bit underwhelming too. What kind of final boss is that who just summons a minute boss and don't fight by themselves!

Anyway, this is quite a solid entry! You should be proud of yourself!

Hello, thanks for the review and honest feedback! I get what you mean with the hit box and I definitely should’ve made it smaller, both the player hurt box and the laser hit box. I didn’t really expect players to dodge every attack (which is mostly seen with the shotgun miniboss), just the big attacks and focus on managing health and positioning, but that’s still a really good point and helps in making the gameplay feel better for the player. Also yeah about the boss I myself don’t really like “spawner” bosses either but thought the factory summoning weapons was cool in terms of the story and general vibes so I went for it (also something I’ve never made before). I also planned to have more complex conveyor belts used for the normal enemies but the deadline was approaching and I didn’t wanna risk anything. Despite that, I hope the miniboss reappearing was a cool surprise and a decent challenge! But yea I’ll definitely take this into account if I work on it more and for future games like this, thanks again!