Hello, thanks for the review and honest feedback! I get what you mean with the hit box and I definitely should’ve made it smaller, both the player hurt box and the laser hit box. I didn’t really expect players to dodge every attack (which is mostly seen with the shotgun miniboss), just the big attacks and focus on managing health and positioning, but that’s still a really good point and helps in making the gameplay feel better for the player. Also yeah about the boss I myself don’t really like “spawner” bosses either but thought the factory summoning weapons was cool in terms of the story and general vibes so I went for it (also something I’ve never made before). I also planned to have more complex conveyor belts used for the normal enemies but the deadline was approaching and I didn’t wanna risk anything. Despite that, I hope the miniboss reappearing was a cool surprise and a decent challenge! But yea I’ll definitely take this into account if I work on it more and for future games like this, thanks again!