Really fun game. The billboard art fits very well together with the 3d environment. The polishment here was extremly high and it was fun to play. I played until wave 33. The audio was also nice and silly and supported the game pretty well. Good job to the team!
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Jason Drawn - Never Stationery!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #5 | 3.949 | 3.949 |
| Accessibility | #7 | 3.610 | 3.610 |
| Graphics | #7 | 4.492 | 4.492 |
| Fun | #8 | 3.983 | 3.983 |
| Audio | #8 | 3.949 | 3.949 |
| Overall | #15 | 3.751 | 3.751 |
| Originality | #50 | 3.458 | 3.458 |
| Theme | #92 | 2.814 | 2.814 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot_v4.4-rc1_win64
Wildcards Used
Shopaholic
Game Description
A First Person Shooter, Infinite Waves with a Buff/Weapon Shop.
How does your game tie into the theme?
Jason Drawn has had his memory erased and doesn't know who he is. Jason has awoken as a hand-drawn character. He is under attack from cursed Tiki erasers and other Tiki stationery, who threaten to erase him from existence.
Source(s)
https://github.com/Doubleword-Labs/Godot-Wild-Jam-78
Discord Username(s)
deevus, addsoul, Mazinix
Participation Level (GWJ Only)
5-deevus, 3-addsoul, 2-Mazinix
Comments
I love this game! It is extremely polished, has amazing visuals, runs surprisingly smoothly in the browser and has some nice sound effects! However, there's still some room for improvements.
Firstly, I believe you went with something like DOOM, right? But not being able to move the camera up or down is kinda annoying in my opinion. Also, I wish the aim (the transparent dot in the center of the screen) was more visible, I find it kinda difficult to aim, and the bullet spread doesn't help with that.
Anyways, you managed to come up with something really good for this jam and I think this game has high chances of winning!
Really appreciate your feedback - we went all oldskool Wolfenstein only allowing the left right camera movement, this helped us time wise to focus more on the other mechanics, and get away with our billboard 2D enemies. We'll gather all feedback from here and see which parts we can improve on. Thanks again for giving our game a play!
Fun game! I made it to round 50 to see if it would break in any way and it's too polished for that. if you're open to some feedback this is a game that could use a drop shadow under the enemies so i can track where they are better. I could also say that the bullet spread was pretty high for the machine gun and somewhat high for the shotgun. I love the art Direction on this game, great stuff.
This was amazing! It's a nice combination of 2D and 3D! It seemed really polished. I had a bit of trouble seeing where I was aiming. 10/10 though!
The graphics look super clean and charming. It's nice that there were multiple different levels.
The upgrades actually felt impactful, and getting new weapons was cool.
Really enjoyed this! Art, audio and theme are great. I thought the controls were easy to pick up. The AI projectile trajectory could be a bit off at times, but I'm sure this could be enhanced if needed. The level of difficulty was just right.
I played until level 25! :D
If I understand correctly, the enemy tries to predict my direction to attack. If I'm moving left, it fires further to my left instead of directly at my current position, correct? I had the impression that the shot is going too far to the side, perhaps the adjustment should be smaller or take into account the average movement of the last few seconds instead of just the current movement (although I know that doing this is a little more complicated). I say this because sometimes I would adjust my character to the side and the enemy would shoot towards the wall, and the greater the distance between us, the more visible this difference was.

Another thing is that enemies absorb bullets from other enemies, I think it would be more interesting if this wasn't the case, as it would make the level a little more chaotic and difficult.
Other than that, super creative and fun. I loved the art and the sfx. Congrats!
OK, finally got around to playing this and it’s great! The only browser performance problem I saw was a stutter when (I think) a particle effect is first used. Otherwise, very smooth gameplay performance. The music, art and juice are fantastic and all very polished. Superb entry!
I was surprised controllers don’t seem to work… still, didn’t affect the fun.
I really enjoyed playing. Really liked the 2D and 3D mix. The animations and sound effects were amazing. Great work!
Cool game! i got to round 17, the stapler and rubber band guns are awesome!! would love to see some stationary themed boss battles if this were to continue development!
Very silly little game. I kinda wish I could keep buying upgrades from the shop instead of it running out :( I wanted INFINITE DAMAGE
I was playing on the browser window, the game would not go to full screen, the problem is related to mouse capture, if the game window was focused and the mouse captured, then mouse sensitivity would skyrocket to ludicrous speed :), if the window would lose focus (by pressing escape) then the mouse movement would be somewhat fixed. I also have a multi-screen setup, I don't know if that could contribute to the problem. I'm using Firefox on Linux and KDE Plasma as DE.
I saw your progress video posted throughout the week and I was so excited to finally get to play. The tiki themed stationary is so clever and the art style is great. The weapon ideas were a lot of fun and good use of sticking to the stationary theme. This was a lot of fun to play. I got to round 11 before I accidentally backed up into a lava pit! Great job!







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