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(1 edit) (+3)

Short answer: Holy fuck.

This is a game that is shamelessly and unabashedly embracing its theme and running with it - and as a longtime hypnokink lover I was absolutely head over heels from the start. The sheer variety of different tropes from the genre was a feast to experience - snaps, clickers, bondage, visual distortions, visors, metronome, drugs, pocket watches, petplay... My god. The multitude of different spirals for the different sectors was a very nice touch as well, and spoke to the labour of love this is.

Gameplay wise my favorite part was: being savvy with genre tropes? Not enough to save you from bad ends. It was really fun to occupy that space of "trying, and failing anyway" in a more sincere way than any other hypno media I've come across in memory. Additionally, the binaurals getting louder as you got closer to a bad end was a great touch - it was absolutely worth getting the headphones out for this.

Unfortunately I did run into bugs - the binaurals not stopping when I reloaded and then breaking when i refreshed the page meant that downloading the standalone version was an inevitability. (Thank god for the save system). More tragically, I did get hardlocked in my first run of the game - all reactions I could take to escape/defeat Iana errored out being unable to find a room. Totally worth the effort to restart and finish the game, but still a pain!

Frankly after playing through this, I'm even more flattered by your kind words on my own entry (and extra sad I never got to implement the hypno character that was intended in it, hah!). Your writing is captivating , this game fully made me stay up way too late on a weeknight, and I'm definitely going to be following you post jam to see what you get up to.

(+2)

short response: aaaaaaaaaaaaaAAAAAAAA

I'm deeply honored to earn the approval of a fellow hypnokinkster.  Doubly so that you seem to have explored it so deeply.  The variety, the little touches like binaurals and spirals, and the sheer amount of text is something I found myself regretting in the later days. At some point, I began to doubt how many people would see the whole thing. In that context, your persistence (and sabotaged sleep schedule sorryyyyy) means a whole hell of a lot ^w^

My sincere apologies for the bugs. I'll track them down as soon as I can, and credit you accordingly in the credits. (Though for the hardlock on Iana -- did the item uses throw errors, or just leave you unable to choose another move? Asking so I know can replicate as soon as possible.) 

All that is to say... thank you. With so many games in this jam, it's a delight to have such a wonderful dev spend so much time with my silly hypno-Zork ^w^

also you VERY much deserve the kind words

you made an actual game, with a tight and rewarding gameplay loop

that's at LEAST as impressive, and will become even moreso if you add any of those ahem planned characters in the future :>

(+2)

Listen, writing 1.5 Great Gatsby's worth of hypnosmut is going to be a siren song to me in general, but the sheer variety beyond that? Like - god damn, I don't envy you swimming through all that text in the final week or so of the jam, but the fact you had a tight narrative, solid world building and some silly jokes in there to boot?  Itmakes me really glad you pushed through the 'what if nobody sees this' of it all. I still want to go back and see if I can work out the safe code, since that was the only major thing I think I missed (and admittedly, my brain was a bit too fried by the hot smut of it all to figure it out at the time LMAO).

Also please, no need to apologise about the bugs  - it's a game jam!!! And speaking from experience: when you're still creating the damn thing in the last 48 hours?  That REALLY doesn't leave room for bug testing.

Good news though: on revisiting the save today it's a soft lock, not a hard lock!
(I didn't realise in the first play through that you had to actually engage with Iana first before you could defeat them. I was still sweeping the rooms since I took not immediately seeing a subdue option as me missing something, and the first time I stared my willpower was too low to resist.)

Said softlock state: Assuming I had enough willpower to not bad-end immediately, trying to escape from Iana would always result in this.

I have my save(s) still that are in that error state - if it's helpful to you, I can let you know the viable variables (turn/items/etc) that it's on, and/or send the save file export itself to you on discord/whatever platform.

All is to say: you're so SO welcome. Your game was a joy to spend time with, and it makes me so happy that the praise means this much to you on top of it all. Game recognises game, dev recognises dev - we both did damn well for the jam! :3

(+2)

okay thank you for this

you saying this made me realize that the downloadable version was a slightly older version, where i had not yet patched that bug

will be fixing shortly. thank you SO much for your attention to detail; it's something i've learned to appreciate exponentially more as i've expanded from dead-tree stories to electron-box games.

thank you again for your kind words. you're an excellent tester, an excellent dev, and very well-spoken to boot :>