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(+6)

Not bad! Enjoyable!
The player is maybe a bit too much in the hand of randomness, even for a roguelike. Also, it's anti-climatic that the most frequent death is by starvation -- it's not just that many of these deaths are unfair (the game just did't give you enough food): even as for "unfair" deaths go, they should better be more often by violence: hunger is just not too exciting.

(+2)

I kind of like how hunger works here, it is very harsh. But yeah, it is anti-climatic. Maybe I should rebrand it into something more sinister - a curse or corruption...

(+3)

Or give us more food. There is no stategy involved in not finding food. If you just rebrand it, it's still anti-climactic. I'm sure everybody would prefer to just not have to worry about food as much, though keep the mechanic intact. Otherwise, fun game!

Deleted 24 days ago
(+2)(-1)

In my experience (about 10 tries,) I have literally only died from food. I pick up any food I can and use it only when I absolutely must. I don't know if I'm just unlucky, but there seems to just be not enough food. Either way I personally found it getting old and unfair. Like I said it's a great game, but for me this kinda made me lose interest. I'm not saying it should be easier, but I feel like in a dungeon game,I should die from traps or monsters at least half the time.  

Deleted 24 days ago
(+1)

If food had multiple uses (i.e. use it for powering spells or feeding yourself), it'd add a nice risk vs. reward element.