Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Consider making future games playable in the browser, especially for a game jam - it makes it easier for more players to try and rate your game! I know struggeled with a web build, but here you can avoid it by uploading a exporting and testing a very early version already. For Godot I recommend having a look at youtube videos on how to export web build. Make sure to use 'Compatibility Mode' when starting a project :)

Now my feedback for your game: I really like the idea of being trapped in a loop and using past selves to progress. However, level two already felt a bit too difficult for me. I got frustrated dying over and over again, so the iontroduction of the demon, would be nice if it is easier at first. I then suddenly got stuck and the game crashed. A demon stopped following, the clock paused - I walked to a door and this is where the crash happened. Not sure if that's intentional or a bug?

Overall, the gameplay concept is really strong and fits the theme perfectly. With some balancing, music, and a browser version, this could be a really polished jam entry! Keep going!

(+1)

Hey, thanks for playing!
The web build really didn't like our time loop system.
There is actually music! it just kicks in about 30s - 2min into playtime. You got a bit unlucky with level 2 - in the description there is a tip that would help: You can end a loop early to stop yourself being killed by a ghost. This is a technique we would've liked to teach in game, but yeah.. not enough time for proper tutorials.

We would've loved to introduce concepts more slowly, but it is sadly time limited.

The crash is worrying. Maybe we're not cleaning things up super well, so if you got repeatedly stuck on a level, maybe things gunked up.