The UI pixel art doesn’t quite match together, and the overall visual style feels a bit inconsistent. The game logic is simple but works fine, though I personally felt there was a bit too much dialogue for this kind of game. The theme connection feels a bit weak, since it’s just 'level-based', it never really gives that “loopy” experience. If you simply progress through the stages, there’s no strong sense of breaking a cycle. That said, it’s still well done, and with some art refinement and a more distinct connection to the theme, it could be even better!
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Thanks for playing, and i appreciate your feedback. Ui was indeed the last on my list so its true the style differs a bit. The looping is part of the story(so dialog) and the fact that you restart from level every time you are to slow or die. But everybody has their own interpretation of the theme which is what makes a gamjam so fun so i appreciate other poeples point of view.