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The artstyle is incredible clean and well executed, great job there. The UI was also really clean and well implemented although the character descriptions that appear when you hover messed up a lot. There is so much polish present and I think you nailed the gain ground inspiration. The audio is very polished and makes the game feel really juicy. I feel like the special attacks were a bit too overpowered, once I started using them I almost entirely stopped attacking. I liked this as it made the different characters feel unique however I mostly used the rabbit and ant as their abilities are incredibly good. The birb cameo was welcome and a fun albeit risky character to play. I ran into quite a few bugs, namely characters I had kept getting duplicated and sometimes even replacing other characters. It seemed like when you beat all the enemies you automatically complete the level but only sometimes. Finally one time I died the moment I spawned as the elephant and then my next character instantly got pushed out of the map. I thought I was softlocked but managed by way around it to the exit. That being said none of these bugs really were too major. Overall, great job!

Thanks for playing. Sorry about the game being buggy. I encountered the duplication bug in the playtest myself, but I cannot replicate it afterwards. So I'm just not sure where the problem is.

The Gain Ground system has a lot of different conditions for stage clear, and the code is quite messy😩.

I definitely think giving the cage a collision to block players was a mistake. It doesn't add any gameplay value. 

I really appreciate all the feedback. Thank you.