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(2 edits) (+1)

Very nice, I found the high quality meat but I couldn't figure out how to get to it

Edit: Restarted and tried again, had a couple similar high ones I was able to jump and spam click to get. Was confusing since that was the first one I found, thought maybe I had to excavate stairs to climb the meat

Otherwise really nice job! I love how realistic the "meat" looks, no idea how you did that. And getting 3d game working decent in the browser can be challenging, but it worked well on my machine.

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You are supposed to kinda tunnel through the meat to make a staircase to reach the higher up ones. I tried making them spawn not-so-high up to prevent it being super hard to reach, but I think I could have made it even lower.

The meat is 2 flesh PBRs I found online which I blend together using noise based on uv world-position. I made it squirm using a vertex shader that just pulsates along the vertex normal according to world position blended noise. It does sometimes mess up the geometry but it's good enough :p

The mesh is generated using marching cubes but it has the surface generation in a GDExtension using c++ which allows it to run faster especially on the web. It is def very hard to try and eliminate lag on web builds. The loading screen also has all the geometry and shaders/particles run in a very low opacity viewport to try and eliminate caching stutter but it's still existent regardless.

Thanks for playing!! Were you able to reach the ending?

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Interesting, thanks for the explanation. Cool stuff

Yes I was able to reach the ending! (on my 2nd try)