You are supposed to kinda tunnel through the meat to make a staircase to reach the higher up ones. I tried making them spawn not-so-high up to prevent it being super hard to reach, but I think I could have made it even lower.
The meat is 2 flesh PBRs I found online which I blend together using noise based on uv world-position. I made it squirm using a vertex shader that just pulsates along the vertex normal according to world position blended noise. It does sometimes mess up the geometry but it's good enough :p
The mesh is generated using marching cubes but it has the surface generation in a GDExtension using c++ which allows it to run faster especially on the web. It is def very hard to try and eliminate lag on web builds. The loading screen also has all the geometry and shaders/particles run in a very low opacity viewport to try and eliminate caching stutter but it's still existent regardless.
Thanks for playing!! Were you able to reach the ending?