Nice work! The “squishy directions” is both irritating and amusing but trended towards amusing over time. It was hard to tell if I didn’t quite get the mechanics or if area “fill up” and that’s why I was left if a bunch of them standing around holding food. Also, despite the zoom, the flags were too same-y and clicking for importance generally laid down another flag. It was pretty satisfying bringing a dozen over and plowing over the knights.
Viewing post in Coboids jam comments
Yup, adding an animation for waiting at a building / an indicator of how many kobolds are needed / a way to get a waiting kobold off a building if necessary were things I didn't find time for. I've added zooming out relatively late too, otherwise I'd probably have made the flags more distinct. Same reason for not fine tuning the flag importance mechanic too - I've cut it a fair bit closer to the deadline than I usually do this time around!