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The Time Wizards' Apprentice's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #2 | 4.000 | 4.000 |
| How well does the game fit the themes? | #2 | 4.571 | 4.571 |
| Gameplay | #6 | 3.786 | 3.786 |
| Audio | #8 | 3.429 | 3.429 |
| Visuals | #11 | 3.500 | 3.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2hours 59 minutes 59 seconds
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Comments
good game, i like it.
Thank you so much!
Congrats man!! ^^
Thank you
Congrats on the win!
Thank you
really cool idea - really well executed! In case you're looking for ideas - I expected to be able to pause a book to make it collide with and stop other books - and in general physics behaviors from paused objects that can stack nicely
Cool idea! Executed well too, great entry overall
Love this mechanic! Hit the nail on the head.
Good job.
Thank you so much had a blast doing it
Great amount of content made in... 2 hours 59 minutes 59 seconds:)(Mines was 1 second shorter)! So many different enemies and the amount of level made this extremely fun:) It's surprising how good yall can make games in 3 hours
Thank you we were a two man team so it was a bit faster. So I only implemented mechanics while my friend did art and music. Also gdevelops features make it very fast to implement the basics, like the movement was almost all done with single methods like move toward ... Back when I used unity I would have done half in twice the amount of time
Hey! Hello, GDevelop colegue!! Hehe. It´s a cool concept for a game, replayable, and I liked a lot (I played like four times). Simple but addictive puzzle game, with some strategies and mechanics, different enemies… The ghosts are the worse ones, because the pause affect them randomly…
Great job!! It´s a fantastic game.
Thank you so much. Yeah the randomness is a bit ... random xD but I thought its fine since a room takes like 3 seconds.