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(+1)

I unfortunately had to duck out at level 12, the platforming just felt a bit too twitchy and inconsistent and I got skill issued by a laser killing one of the prisoners. I think it's a really good idea for a platformer, I liked trying to figure out which jump was best to employ on a given platform, but I just felt like it was a bit *too* brutal to perma-death the prisoners with these platforming mechanics. Nice work getting this done in time.

(+1)

Thanks for playing! Yeah the physics are a bit janky at times resulting in some unfair deaths I had this in testing but tried to offset by having like 10 or so total possible buns to save with only needing 5 by the end and they don't persist either so once you get them to the door they count