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Pasture Punks's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art | #14 | 4.086 | 4.086 |
| Fun | #17 | 3.686 | 3.686 |
| Music | #19 | 3.543 | 3.543 |
| Overall | #20 | 3.657 | 3.657 |
| Gameplay | #23 | 3.543 | 3.543 |
| Theme | #42 | 3.429 | 3.429 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
visually a good looking game, but the dithering effect was a b1t much and can be hard to look at for long periods. I kinda wished you kept the colors consistent with your page and cover art.
the gameplay felt pretty polished for how simple it was, though I kinda wish you did more with it either by making thee gameplay more narrative driven (like limbo or inside) or added more variety in combat (powerups, upgrades, etc).
damage could be adjusted a b1t as it felt like enemies were unnecessarily tanky, and the charge attack felt like it lacked impact.
Really awesome artstyle! I think a few environmental animations would’ve made the scenery a masterpiece. The gameplay got a bit repetitive and the level is longer than it needs to be for a jam, but I really enjoyed laying down some “bombs” :D Great job!
This one looks very nice :)
I did not really understand everything in my first quick-play, but I feel compelled to keep trying, which to me is a sign of a good game. I like the way the dog handles, how it sounds, and how the graphics look and feel. The music fits nicely to it as well.
Well done.
Great visuals and the gameplay feels super satisfying and juicy! the characters an enemy design was super simple but honestly worked really well together. Having to clear screen to screen also lended itself well to the player being forced to get familiar with the mechanics before moving on great for tutorialization. Also the dog explodes?!?
I noticed a bug with the fullscreen on my browser where the game would freeze after clicking the fullscreen button. I'm not sure if I got skill issued but it seems like whenever youre in range of a large group of enemies they can hit multiple times in the same frame almost instantly killing you, may be nice to have iframes or prevent the multihit
Great job on completing such a satisfying game for the jam!
Honestly fantastic. This was a fun playing, great little jam game. I'm very impressed! I think the music was catchy, the art was great, the gameplay felt good, and overall just a wonderful time.
I might add like one power up, maybe something that reduces my barking cooldown so i can spam barks for 15 seconds, and maybe another enemy type, just to add a little bit of variety. Nothing crazy complex, keep it simple. I think a progress metre showing how far along the level I am might have been a welcome thing too.
But regardless. Very impressed, highly rated. Great stuff.
The game looks absolutely amazing! It's just so much fun to run around with the dog and take out some dudes 😄.
Hello fellow fans of dithering. Love the story and look, and the way you accumulate friends as you go. My main notes are around variety (attacks, enemies, goals) and I see you already talk about that in your responses. Nice work!
Nice game with final score 199, which is much i suppose. I liked the fighting though it got a little booring in the end. Guess i wanted to see if i unlock more animals for the party, which was a good hook. Well done!
Thanks for playing <3
There's a secret button to spawn more dudes, so you could get wild with the points if you want. :D
[R] / [Left shoulder]
woah 3D game on 2 color only game?
it's really cool you managed to get it working XD
and I really like that some of them are 2d pixel too
really make it a unique experience XD
the dump bomb idea is really creative and I like it XD
Neat game! I like the style and the music. Also the animals are super cute :)
That is so much fun. I like style and gameplay. Nice game!
A note for non QWERTY keyboard users. Didn't realize you exist 😅
The arrow keys works too. 🎁
Will update the controls image.
I love the art in this game! Game was simple to understand and the sounds are very nice! 🐮
i was already hooked with the cool intro, then the cows started joining up and i was amazed. this is an awesome beat-em-up! i usually personally don't even like the genre, so it's saying something that i enjoyed this one a lot!
Really nice mix between 2D & 3D, has a pretty unique vibe this way.
Would definitely fit in as a modern retro arcade title, add in an endless mode with ever-increasing enemies and a leaderboard and chat would do the rest!
Biggest notes I have is :
- make text always wait for an input ( clarify that the input is needed too! )
- Ajust the damage numbers on charged attacks, the explosions feel good, but damage is lacking, shorter bursts of woof were usually more effective.
Well done!
Love this a lot. Made me feel like I was playing Double Dragon but as a dog.
That pig missed out on a seriously fun time!
Overall mechanics and gameplay are working nicely, although the art style is quite...distracting. It feels like the background is moving, but also non-moving at all. Recognizing the humans also feels off at certain points, just due to the shaders (?). Combat gets repetitive very fast, while this is the only thing matching the theme, right? "Beat" them up, basically. Still nice work for such a short time, just needs some polishing and a bit more gameplay. Keep going!
This one has such a fun and bold personality — I adored the cover art and those animal portraits especially. The buildings and props looked great too, but I did find the heavy dithering and shaders made it a little hard to look at at times, for example during the opening dialogue where the text became tough to read. The decision to make the animals 3D and the people 2D was interesting — I’m not sure it totally worked for me visually, but I did enjoy the attacking animations once things got going.
Gameplay-wise, the core idea is fun — watching the animals charge around and kick ass was genuinely entertaining — but it felt a bit repetitive after a while. A bit more variety in both the combat and the music would go a long way in making it feel more engaging.