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Frog feast's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 3.978 | 3.978 |
| Use of the Limitation | #1 | 4.261 | 4.261 |
| Presentation | #2 | 4.304 | 4.304 |
| Enjoyment | #10 | 3.652 | 3.652 |
| Concept | #12 | 3.696 | 3.696 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Me as a programmer, Faop as an artist. Sounds and music from open sources
Software used
Construct 3, Krita
Use of the limitation
The main character is a frog, everything is clear here
Cookies eaten
Lots of tea
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Comments
HOLY amazing art and programming, this was a DELIGHT to play. Love the idea of holding out the screams, just didn't love their volume.
Great game!
The game and mechanics were great and it’s fun to jump around and try to combo. My only complaint is the volume of the scream were way to loud compared to the music and made a very unpleasant surprise.
Top entry! The art was really nice, loved the colours. The gameplay was really fun, I loved that there was a combo system to keep me pushing forward faster! There was one jump in the last level that was a bit rough but otherwise the level design was pretty good too... and oh man, the screams were hilarious. Well done.
Really fun game! I liked trying to get a higher combo and massacring the flies. Well done!!
Extremely gorgeous graphics. Programming side of the game is the opposite.
it's a pity
Is it that bad? Can I ask about the problems? Have you read the description of the game?
From my pov yea it is... maybe its the pettiness of myself beeing a programmer. Problems for me are the sloppy movement "WSAD" and the gravity beeing set as constant and not additive. Also my understanding is that it was supposed to be a fast paced game? But every mechanic feels like it slows me down. When I hook using the toungue I would expect to gain momentum not to lost it when I inevitably hit the wall.
Still don't take this as some kind of attack I just simply point out the things that seem obviously bad for me.
Absolutely fair. I appreciate such criticism. It's a pity that you didn't like the game.
I guess that if the "movement" and overall responsivnes was fixed it would be probably my favourite game in this jam.
I can agree with all of this, but I don't see them as major problems so I can overlook them.
Not sure what you mean. I thought the programming was quite good. Couldn't find any bugs (other than the flies of course)
Very cool art.
This game is a ton of fun! I think it would be cool if a high combo made you swing faster, it doesn't seem like the combo has much of a purpose right now. Big fan of the art!
I didn't add features for high combo because it could break the "level design" (probably too loud a word for my levels) . Thank you for your kind words
I really loved the art as it was all very cohesive and fit well together. Audio could have been improved but was funny to hear the flies scream! I liked the quickfire kills counter too!
Cool game i like mechanic and audio effect needs more polishing but great job!
Whoa! Very nice visual and concept! I liked it! Thank you for sharing your game!
The art looks amazing, the gameplay is solid. without realizing it, i've played it till the end.
The art looks really good. The gameplay was fun and the combos were satisfying. The volume of the scream was a little bit loud and i was missing a juicy sound for the tongue grapple. Really good Game!
Props to Faop for the art, I really adored it. The level design was perfect given for movement the system you made.
Wow, you created nice game! Cute visuals, pleasent soundtrack and interesting gameplay. The only thing I don't like is the sound of gnats screaming.
It's interesting that some people like it and some don't. Thanks for the feedback!
very fun and the style is great i liked it, Great job guys
Very fun with a cool style. Good work!
Very great game! Loved the art and loved eating all the flies I could! The combo feature was a nice touch!
I love it :) It looks beautiful, and what a perfect choice for the fly scream sound effect x) Thank you for the auto aim
Thanks for the feedback! In fact, there is no auto-aim, it's just that when the tongue raycast hits the target, it locks on it. The targets just have a wide hitbox, about 2 times bigger than themselves
I really loved this game! First of all, the visuals are super well done. And damn, it's so satisfying to chain "jumps" without touching the ground, with the counter climbing up to "Massacre". I think this game has a lot of potential.
Maybe make it so the grappling hook can be used continuously without having to touch the ground again — in exchange for more traps?
Also, I loved having a level where everything happens in the air, never needing to touch the ground, with multiple grapple points and dynamic platforms.
Great experience overall! Well done!
Glad to hear!
this game was REALLY COOL, i love the art, the sounds the combo system, the JUICE, the lighting is cool! the movement was satifying but it think it could benefit from a faster grapple and movement and max fall speed