only one day off - I'm improving 🤔
as promised here is a post about your allies
you get to command three brothers
who are bank robbers by trade
they used to be four
but the fourth brother was killed by your common enemy
and so you end up teaming up with them 🤔
in this photo the three bois
all three use the same model at different heights
here they are with the default gun - the rocket launcher
learning that shooting rockets at the player is a no no 🤔
here we see the bois as I attempt to add additional weapons and the revolvers scale is off
here are the three bois with the corrected weapon models

here the three bois are guarding that spot - what makes that spot so important nobody knows

here me and the bois are testing the crouch animation

normally the bois just teleport to locations if they get stuck
but that turned out to look like bugs
so I do my best to try and make them find path to locations
and use teleport as a last resort
here we see a simple node graph
the downside is the path nodes need to be place manually on the level

here we see a test for jumping
it's a fake jump - a bezier curve is calculated from the start and end point
but looks convincing enough

I was worried that the bois might get lost so now they got large markers
that you can also see through walls

on this photo there is a bug - the stapler monsters won't attack until they notice the player
the bois don't see them as a threat either

on this photo one of the boys got shot in the head - but he is ok

here we see that our hike through the minefield was not as success and one of the bois got knocked out
they cannot be killed only knocked out - if this happens you need to get close and revive them
by kicking them back to their senses
and that is all for now
this is the last of the major features done
or at least mostly done
so now it's back to working on levels
until next time 👋