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Great work! I got a kick out of the “Easter” quadrant being populated with rabbits.

A little music / ambience and feedback sounds when you interact with things would elevate this.

Solid entry. Thanks for letting us play it!

You can watch my playthrough here: https://youtu.be/vfdcPbbPptw?si=uWb3L_p_qgxhQAzP&t=8596

Thanks, I'll definitely add those to the post jam version. Unfortunately, the real Easter came knocking on my door, so I could not stay on the stream by the time you played it. So I'll address some of your main comments here:

  • Added the itch full screen button, and then realized I forgot to set the scaling properly in Godot, so I removed it for now.
  • I'll add strafing in the post jam version.
  • First I wanted to add randomly generated ships, but then it realized they wouldn't make sense if all the ships look the same on the map. So I decided to use the same blueprint, but with randomly locked down doors to generate a different maze every time you play. But then I didn't have time to add that either, so I just used the static map with all the treasures in fixed positions.
  • As I mentioned in my other comment, first I wanted the map to be displayed before you enter the ship. Now it is displayed on the bridge main screen of the ship. But yeah, I think I'll try to experiment with a low range local map in the post jam version.
  • Pick up treasures backwards will be also added.
  • I didn't really understand your comment about spamming the movement keys, but I'd be happy to further refine that part too, if you could tell me more about that.

Glad that you liked the title too, I spent way to much time to figure it out. :D Most likely missed to add some of the above features just to find the perfect title.