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A jam submission

Zero AtmospheresView game page

This spaceship crashed a long time ago....
Submitted by Kai Salmon — 1 day, 2 hours before the deadline
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Zero Atmospheres's itch.io page

Results

CriteriaRankScore*Raw Score
Overall fun and playability#64.1384.138

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme incorporation
Sinking ship: You are on a spaceship that's been destroyed, and you have limited oxygen as you try and escape!

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Comments

Viewing comments 30 to 11 of 30 · Next page · Last page
Submitted

Excellent game. It looks great (though part of me did wish for a little more resolution - it felt like a LOWREZJAM game, especially with the 1:1 aspect ratio), sounds great and I enjoyed the puzzle-style gameplay.

I noticed it's possible to leave the first room without the spacesuit - I understood what was happening but that could confuse players. Also it's annoying that the chicken blocks your movement, especially when it stands in the doorway for a while! The only other thing I wished for was the ability to look around - I think it would have helped with some of the puzzles and generally taking in the atmosphere.

Developer(+1)

Ooooh, I didn’t know LOWREZJAM was a thing. I’ll be joining that for sure!

The spacesuit bit was very intentional – there’s a magic tile which kills you if you’re suitless. This was intended partially as an homage to Outer Wilds, where new players often will forget to put on their suit and step out into deep space, to predictably fatal results. But it is also there to reinforce how dangerous the lack of oxygen is and make it clear that a lack of oxygen is the “enemy” of the game. This happening at the very start of the game is vital, so players only lose a few dozen seconds of progress (plus slow loading times, in fairness).

The chicken is super valid, and will probably be fixed in the first post-jam build.

Thanks for you kind words.

Submitted(+1)

That was a great game.
Solid mechanics.  Great use of the theme.
Look. sound and movement all on point.
No notes.

Submitted(+1)

WOW! I really love this game! 

I didn't read the description (ha, who does that!?) and was expecting some sort of sudden combat encounter. But there wasn't and that's a good thing! The game gave me a SystemShock vibe, I really love space-themed games and want to make one myself someday.  I liked the change gravity and “playing field” along with it. I was planning to do something similar in my future game, but more of a “is that a wall or a floor?!” effect. Very interesting feature you made!

The game is good, but I have to say that Low Res feature may not be to everyone's liking. It felt like it would have been nice to have a little more resolution, but that's your choice of style, so I'm just expressing an opinion!

Submitted(+1)

Very good level design and very nice art style. The o2 worked very well for the game and having autosave was helpful too. The atmosphere was great too, the sounds helped a lot with the feel of the game. 

I also like the puzzle style gameplay it was fun and the gravity system was very nice design to the game however found a bug where I press the gravity button to fall, i was able to still press the gravity button despite not being near it which lead to me being stuck, lucky the autosaved helped with that.

This one my favorites so far, it was fun to play and I love the feel of the game, great work with it.

Developer

I know that bug: it is fixed in the newest build! But, alas, I can’t upgrade the submission! I’ll update it as soon as the jam is over!

Thanks for the kind words

Nice level design and animated world. Impressive work for just a couple of days.

Submitted

Really nice!  I love the puzzley levels and no combat.  Visuals were nice, everything tied together well.  Movement felt good and the place was fun to explore.  I ran out of O2 a couple times, which felt just right.  Autosaving on the O2 tanks was really nice, I didn't need to (or want to!) ever manually save once I figured that out.

Developer(+1)

Thank you! One my my playtesters gave up because they died in the final room – and hadn’t saved! That’s when I decided Autosaving was a must.

I went the manual saving route first, because I wasn’t sure I was able to ensure that no softlocks were possible – but in the end I was forced by playtesters to eliminate them on by one anyway so we got to a place where autosaves were safe!

Submitted(+1)

I loved the atmosphere you’ve built in the “Zero Atmospheres” haha! Nice graphics, sound effects, overall dark feeling which helps with that.

I was able to finish the game after some crawling and after I’ve realized that floppy disks are not save points, but they’re keycards :D “Gravity” direction changing mechanic was a nice addition, as it provided good foundation for these spatial puzzles, limited oxygen was nice too as you need to track where are you going and where is the closest oxygen tank.

Interestingly enough I don’t have anything else to point at, it’s a very solid game, a good example of properly chosen scope and a finished mini game which look super consistent. Great job!

Developer

Thanks for your kind words!

You can read more about how I scoped the project here, if you’re interested: https://kaisalmon.itch.io/zero-atmospheres-dungeon-crawler-jam-2025/devlog/933418/zero-atmospheres-a-postmortem

Submitted

I love low-res retro games so visually your game was spot on for me :D

Artwise, the ambience, textures, basically everything thatg can be considered art is top notch, even had some space-horror feel.

The movement is smooth and the controls are simple, I also liked the puzzles. Altough it wasn't clear for me what I've picked up at the beginning but I guess it was a breathing device,

It wasn't 100% clear at first what are the floppy disks I'm picking up, I thought they are checkpoints, then seeing they are colored it got clear pretty quickly that they are the keys for the doors - with a matching color.

I can get lost in maze-like maps really easily so sometimes I was a bit "scared" I won't find what I need but I managed to play it trough until the end - a small minimap wouldn't have hurt but me myself haven't implemented one for my game, so I accept it :D

Overally it's one of the best submissions taking my personal taste, so good job - even better thinking this is your first Godot game :D

I restarted the game since i had some confusion and disorientation the first time i played it but i managed to beat the game the second time and i quite enjoyed it.

Game has a Doom kind of level design where you take key cards with different colors each opening a door with the corresponding color. But you added gravity puzzles into the mix which actually  rotates the room when you interact with certain buttons. I think this is a brilliant idea and very well executed. Depleting oxygen adds tension to the game, maybe there are too many oxygen tanks sprinkled around. They could be less tans strategically place around the map to raise the challenge a little bit. Autosaving when using the tanks are nice. 

The graphics has kind of a Doom feel to it. I like the ambience, there's a planet outside the ship, that's a good touch. Really makes you feel you are in space.  Controls are snappy and feel good. I wish there was some kinf of combat which could make it fully a dungeon crawler experience but considering the time constraint  and you developed this solo, i think this is a great achievement nevertheless. Well done!

(+1)

Really neat graphics, love the feel of the game. I included it in my compilation video series of all of the games from the Dungeon Crawler Jam.

Developer

“found the chicken – NEXT!” 🤣

Submitted(+1)

Very good game, I really enjoyed playing it. The starting area was clearly identifiable which really helps me navigate its maze-like structure, the areas looked and felt unique, and the oxygen was well-placed. I find the game very hard and that's 100% a compliment. Each year I hope I'll find a game where I need to break out a map, this might be game for that this year.

Developer

Thanks for your kind words! I tried very hard to make sure each area felt and looked unique – I think you were even helping me on Discord when we were discussing ways to achieve exactly that for one the of the rooms!

You don’t happen to still have that map to hand, do you?

Submitted

Watched your progress in discord and played this as soon as you published it, but just now came back to rate/comment. Super solid entry, very well executed mechanics. I'm not usually a fan of gravity puzzles but I think these were spot on, not too brainbending and well suited for the scope of the jam. The game was straight to the point and the visual settings also added to the value. I'm quite impressed.

Submitted

Very lovely entry, perfect style and audio combined with visual effects and very smooth experience crawling it.

I’d say though with that polish, I’d almost expected an even more grandiose final scene while escaping. Also perhaps some interaction with the chicken. “How did you get here” and some answer.

I did find a logical bug in the code which forced me to replay and also, not sure why stopped the O2 from depleting so I couldn’t try out how that was.

I think some short prompts for locked doors and their cards like “Blue keycard” “Blue door” would have been very good as well as well as a name for the suit thingy that you pick up in the first room.

But for a game jam, very good length, and very near perfect execution of a vision. Very well done!

Playthrough: https://youtu.be/leBzqELZHC8

HostSubmitted(+1)

Super polished and perfectly executed! The visuals and atmosphere, controls, sound, pace - all just *chef's kiss*

The only thing for me is that it's missing something that resembles a combat mechanic or some other event which require some decision making or tactical maneuvers. That being said - the puzzles are brilliant and just right difficult level for a jam game. Perfect length too.

+1 for boomer mode :)

Developer

Absolutely valid – the original concept involved more features which involved antagonists and more tactics (was gonna have scary robots who you could throw into space or away from you with well timed gravity switches), but I realised that the length I could create a polished product with every feature (textlessly) tutorialized and executed on whilst keeping to the 15-30min game time I wanted for maximum accessibility… So it got left on the cutting room floor. Its a shame because I wanted to reuse elements of this animation from an unfinished pico8 project: https://www.lexaloffle.com/bbs/?pid=159985&tkey=nR95ntMnNWV6Uhi4V3Th

I appreciate that the oxygen leaking putting a timer on puzzles and the single source of environmental damage is toeing the line of what counts as a DC for the purposes of the jam – I know we discussed this in the discord. I’m already planning next year’s entry and I’m going to make it combat focused to make up for it!!

Submitted

Wow, winner right here! Absolutely love the eerie atmosphere. The music and visuals are top-notch. I got quite some doom vibes from it. I really like the gravity change part and that the scene reacts to it. That’s quite some clever puzzle mechanics and so well done. I didn’t manage to finish as I somehow bugged out a gravity change switch as I activated it by accident through a wall and got stuck :( (some place on the outside if that helps) - But it’s a very nice game. When Steam?

I’m quite interested in how you build the movement and gravity systems and did you use Unity or Godot? Are you willing to share some technical insights, maybe a postmortem devlog, that would be awesome?

Developer(+1)

Ah, I’m sorry you managed to find an out-of-bounds glitch! There is some bugginess where people can interact with elements they’re not directly facing. I do the “are you facing an object” code with vectors and dot products, when a simple ray would both have been easier, less buggy, and would be prevented you from being able to interact with objects through walls! Oh well, we live and we learn!

I used godot, but did not use any of the Godot physics, instead building all the movement logic from scratch – something I’m very used to doing with my experience with PICO-8 which gives you nothing out the box! The advantage to building things from scratch is that they work exactly how you want them to!

What would you want to know from a post mortem? I’d be happy to write one, but I don’t know what people would care about?

Submitted

I feel you and Godot is a very nice choice too! I also like to build stuff from scratch even tho using Godot as a framework for all the stuff that is boring to build and you just want to start building a game and not an engine ;)

Well what I’m particular interested in is, is like how do you build the map, plan out the puzzles, like how did you map out all the possible gravity changes, that would be quite a challenge to get it right. And furthermore how did you get the “grid controller -> Player” be able to work in all 3 dimensions so nicely. Did you use some form of grid based movement or “just” position snapping with animations in between and some raycast checks if the player is able to move in one specific direction?

Developer(+1)

Oh, and the game does let you continue from your last oxygen tank, so if you wanted you will be able to restart, and select “continue” from the main menu, and lose almost no progress! You’re so close to the end, I’d love you to experience it

Submitted

Oh wow, that’s very nice and thoughtful. I will try that ofcs :)

Submitted

Okay I played were I was left ofd and it un-stuck me, which was very nice. Then I tried to solve the level but got stuck as I had some trouble with the orientation and where to go or what to do. But still loving the gravity flip mechanics. I guess with a little more orientational help, like a 3d map (little cube built out of smaller cubes from the actual near-by surroundings in one edge of the view) it could add to the sense of space! :)

Submitted(+1)

A fantastic puzzle entry! I loved everything about this game. Thanks for sharing it!

If you would like to rewatch my playthrough, you can find it here: https://youtu.be/hHr9D2aedfs?si=FB1tpHb_aytoBkdp&t=664

Developer

Thanks, you’re very kind!

I really enjoyed your play through, I’m glad you didn’t lose patience in that one room!

Submitted

Nice game. I got lost over and over when playing the game but eventually I found myself completing it. Took me about 12 min in total.

Graphics and feel are awesome. Puzzles are a bit all over the place, pun intended. It was hard to figure the puzzles out since you cant get a good overview of the layout. Now I mostly just took a path and hoped for the best. Having it more in a narrow area might make this easier, but maybe that would change the entire vibe.

Very nice entry!

Developer

Hi wolfheat,

It was interesting in playtesting how players found the space very easy to navigate – one even told me to make it harder – whilst since release I’ve been a real mix of those who navigate easily and those who get disorientated quickly! I think this really comes down to how well people can visualise 3d spaces in their heads without the ability to free look, which seems to be something some people can do without trouble and other’s struggle with.

My desire to create an accessible entry did mean that a lot of the puzzles are brute-strength-able, and can sometimes be solved without intentionality. It was an intentional decision that every puzzle you will eventually solve if you just keep doing something. I understand that the game loses out in something there, but I think there’s a place for a game that everyone can complete (even if it takes some people a lot longer than others!!)

Thanks for playing

/Kai

Submitted

Well someone mentioned there being a gravity change game in this years jam, and I guess this is it. I remember 2022 winner game Labyrinth which is based on that principle and I didn't have any trouble navigating that game. Maybe I'm just getting old, who knows. I Usually have good spatial abilities, but then I do have bad memory...

Submitted

Realy quick and fun game. I like the artstyle.

Developer

Thanks!

(+1)

Really glad to get my hands on this again; and the first thing I want to say is that the small refinements to the puzzles and little quality of life improvements have really elevated this game from the version I tested.

I think it being short and non-abrasive is a real strength of this game. Making it abritratily longer wouldn't add much at all. It's a strong, polished and accessible entry, really awesome. Well done.

Developer (1 edit) (+1)

Thanks so much for your help throughout the jam – I don’t know if Godot 4.4.1 actually helped at all, but I’m glad you encouraged me to do it anyway even if it was just a 5% speed boost on mobile!

Don’t forget to leave a rating!

Submitted (1 edit) (+1)

This entry is just dripping with atmosphere. The PS1-ified graphics (as CaptainCoder put it) and design of the broken ship are fantastic, the grid movement is perfect and the gravity mechanic is really clever and made for some fun puzzles, I didn't encounter any bugs or any issues and to be honest, my only complaint is I want more! The gravity puzzles were a lot of fun and easily one of my top entries so far.

Check out my gameplay here around the 47 minute mark

Developer(+1)

Having jammed in the past, and having played a bunch of Jam games, it was a very intentional decision to have a short game but one which I could be confident that every single section was well polished and as fun/engaging as I could make it.

The result of that is a game that feels short, but I’d rather keep them wanting more than have them get bored and Alt-F4 half way through!

Thanks for playing, the stream was a lot of fun!

Viewing comments 30 to 11 of 30 · Next page · Last page